I don't like the first idea because the way I am reading it that would mean if you switch corps you lose all your robots and that would be dumb

2

(6 replies, posted in Feature discussion and requests)

Thats kind of what I was thinking to. And making it so that light bots would still have better climbs then heavy mechs.

We need some way to set up orders with specific people even if they are not online. I think that that would make the market move better as well. It doesn't have to be contracts just some way to put out orders for people not online. Buy orders are nice but not always the best way especially for more rare objects.

4

(22 replies, posted in Feature discussion and requests)

This is a real good idea.

5

(6 replies, posted in Feature discussion and requests)

I was wondering if maybe we could get some kind of equipment that would allow a robot to climb steeper hills. Some Ideas include a short range jump jet. Spikes on the bottom of feet/treads.

I think this would be helpful because it would provide a new dimension to pvp. People would be able to climb instead of running. It would also allow for a group to better use terrain. We have so much terrain differences but a lot of it doesnt get used. I would like to see the ability to use it. I could see a problem with people using lwf and these because it would just be another way to not get caught. So maybe instead only allow one or the other.

6

(11 replies, posted in Feature discussion and requests)

My intention with linked radar was not to make drones. What I meant is we already use scouts why wouldn't a society that runs on mechs have a way to link there own radar data. I was thinking like scouts would send there info from radar to the command bot. No slaves or drones. They can still wander the wrong way or anything the agents in the field just send data back to the command mech. Does that make more sense?

7

(73 replies, posted in Feature discussion and requests)

I totally agree with this. Ewar definitely needs to get some love on kill boards. Many times there the reason that kills could happen.

8

(11 replies, posted in Feature discussion and requests)

Aeon you have a good point. Thats why I said maybe doing it like a wireless network. That way the FC can only see as far as his scout can. Basically you make it so that your scouts vehicle sends a signal to the command ship or to the closest bot who sends it on to the command ship depending on distances. That way its still the scout that is seeing the info but the FC gets it on his screen. That way if you take out the scout or the relay person inbetween the scout and the command ship then you will be able to hide just as easy. Would that kind of a idea allow your tactics to work the same?

Line your right I meant to put in bonuses for nexus mods.

Alex the point of it from what I was seeing is that it makes it so the FC can respond quicker. I was saying no guns because most likely even if they could use them people would sit back instead. Just a thought.

9

(11 replies, posted in Feature discussion and requests)

So I came up with this idea in another thread and decided I wanted to make it its own thread.

I think one thing that would be a nice addition to this game would be some kind of command mech. Here is what I mean by that.

For one thing it is designed for surveillance and Nexus modules.
Its sole purpose would be to be a mobile op center.
I think that it should have some way to get a better view of the battlefield. Some ideas for how to make this work include.

  • A above battlefield satelite view of surrounding area based on skills. Maybe have a way to jam them in certain areas as well in order to counter it.

  • A recon drone/drones that would allow you to scout out areas (these could also be used on scout ships.) These drones would have to be destructible.

  • A tall pole or antenna that could be raised up when not moving and would allow you to see a greater area.

  • A wireless network between robots within your squad that would allow a ship such as a command ship that can fit the proper module to see on there radar screen, or a special screen, the same thing that squad members see.(maybe make this limited by range so you have to have bots in between you and the farthest guy or it cannot reach you.)

  • There are many other ideas that you could include to make this work. But with all of them using it should make you vulnerable in some way. Such as not being able to move. Or maybe your signal masking decreases significantly.

As far as balancing goes I have a few ideas on that as well.

  • Make the mech very slow

  • Either give it heavy armor or the ability to hide but not both.

  • Do not give it weapon slots it is purely a support vehicle designed for command purposes.

  • Make it vulnerable when it uses its field viewing ability.

  • Allow it to hold multiple Nexus mods and give it bonuses for them

  • Make the ship itself expensive but make the use out way the costs.

  • Make it extension intensive this should be something that if you want to do you put a lot of time into similar to ewar.

  • Do not allow it to use field viewing and signal masking simultaneously.

Obviously this is not a complete list of ideas but I think that a class of ship like this would be very useful. It would also put a lot more strategy into PVP and less blobbing.

If anyone has questions about my ideas please let me know I will be more then willing to answer them.

I like both ideas some form of reconisance in this game would be nice so far its purely light bots. I think some kind of bot maybe like a command bot it could use satellites or recon drones and watch the whole field and issue commands to people. They could also use Nexus to improve squads. This would add a really interesting function to pvp battles.

I agree with the acceleration idea. Even if they do not do anything with the speed that is one thing I have not liked about this game. It seems to be unrealistic that a fully loaded bot maneuvers and accelerates as fast as a unfit ship.