That's one big of a nerf. It's done as careful as fisting with boxing gloves. I'm sure a lot of the new players are very happy now...

2

(126 replies, posted in General discussion)

Erm ... it was your own corp buddy maligning about Arkhes - not me. If they have fun, they could visiting you even naked wearing red clown noses.

3

(126 replies, posted in General discussion)

Sabre906 wrote:

The skills affecting market trade and taxes are basically the same as in Eve. Tax affect trade, but there's no npc corp taxation. The real barrier to manufacturing is research. Combat pilots in "commie-corps" spend hours upon hours on ratting in groups for mind numbing grind. They don't get to pvp much, but get to win when they do. Roaming in arkhes all the time and you get to stay in arkhes.

Please buy yourself a monocle for proper comparison. The skills are not the same. Within few hours of skilltime you can have 2 dozen active sell orders in EVE. Now look at Perps extensions in that matter. If research would be the real problem, then corps would set up adequate buy orders for kernels to reduce their own mindblowing grind. Check the market - that's not the case (buy orders paying 100 NIC per kernels don't count). But they have to grind anyway to stock up their supplies (either mining or ratting).
The statement about Arkhes ... please not from you. We're talking about new players in new corps. Not noobs joining the most established and biggest blob corp in Perp stating "you can start pvp from day one". What it really means: gang banging noobs in puny bots with mechs, mechs MK2, heavy mechs and superior numbers.
You know your own KB stats.

I feel better now:P

4

(126 replies, posted in General discussion)

Jack Jombardo wrote:

And ... do you fear a mighty Yagal with T2/3 equipment @Betas? wink

They do fear what can evolve out of these T2/3 Yagel enemies.

About the market:
The high taxes and the ridiculous short amount of possible sell orders by default (before affected by extensions) is a very ugly barrier for using the market as a new player.
An example:
There are roughly 80 different types of kernels ingame ... and you can have what? 4(?) sell orders?
Yesterday there were 2 guys looking for T1 small shield generators in the trade channel ... because there wasn't a single one of any kind on market.
The prototype thingy:
A dedicated corp can already buy good T4 prototypes. For a proper buck of course:).
I'm familiar with 2 guys that are willing to share their tech (both in established corps) and i'm not even interested in this topic since i'm not an industrialist.
Within my first week i was able to buy T4 stuff, that was not on market although i only asked for T2 (and it was damn cheap too) because this friendly buddy lent aid to a noob.

Sooner or later the market will be full and overcrowding IF Perp can keep enough player through the hard time. A few more independant indus, a few more bored indus, that are willing to share their tech and a few more massive corp thefts within communistic and/or self-contained corps will speed up the process:yarr:

817 of course:D