1

(7 replies, posted in Feature discussion and requests)

i am not sure, i think we should start with just one forum poll to decide if we want to have forum polls

The "problem" with ECM is that it's good in large engagements but even better in small engagements. Currently a camelion can pretty much lock down a heavy and that's the end of the story.

The point of this suggestion isn't really about about LOS vs non-LOS.  It's more about AOE.

The aim is to have an ewar mechanic that makes more of a difference in larger fights (15+ bots) than it does in smaller fights (<5 bots). 

In effect, something in-between current ECM and the current interference emitter mechanic.

+1

4

(2 replies, posted in Q & A)

Well, i was asking because i just realised one of my protos was gonna run well into the 22nd.

Sorry if this was already stated somewhere and I missed it but what is going to happen to any unfinished manufacturing, prototyping or reverse engineering runs and CTs in gamma terminals on the 22nd?

Or at least make the alpha teleports connected by neatly shaped highways.

And while you are at it, please for the love of god, get rid of the following line from the "What is Perpetuum" page smile

"Real-time, asynchronous combat
No turns, therefore no time restrictions of combat moves. "

Although it does put a smile on my face as I try to imagine turn based combat where players are allowed to make moves without waiting for the other player to finish their move.

Why not just say something along the lines:

"Tactical, real-time combat.
Take advantage of destructible cover and highly customisable load-outs to get the edge over your opponents. "

845