226

(93 replies, posted in Feature discussion and requests)

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227

(12 replies, posted in Feature discussion and requests)

up

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230

(21 replies, posted in Balancing)

SunnyJester wrote:
Line wrote:

you forgot an option to increase demob strength/range at the cost of headslots.

IMO that will bring some more diversity in fittings. I mean, currently you have to fit plates tto get demob resistance, and you have to fit lwf to be fast, and that is on each combat bot (except shields). I'm not even talking about speed nexus on kains, and that combats are often don't put demob on because it's mostly useless.

Range Extenders increase range of Demobs, and I agree there should be a Demob tuner too for strength

Range extenders aren't really suit for light bots that are mostly tacklers, that's the problem.

231

(21 replies, posted in Balancing)

you forgot an option to increase demob strength/range at the cost of headslots.

IMO that will bring some more diversity in fittings. I mean, currently you have to fit plates tto get demob resistance, and you have to fit lwf to be fast, and that is on each combat bot (except shields). I'm not even talking about speed nexus on kains, and that combats are often don't put demob on because it's mostly useless.

232

(21 replies, posted in Balancing)

Jita wrote:

I agree in principle that the speed between classes isn’t enough.

My main issue isn’t with the base speeds however but is with plates. For some reason they give you more armor AND a demob resistance and in my opinion that is completely the wrong way around. Why are we rewarding people twice? Adding plates should make you MORE at risk from demobs.

I suggest giving a base resistance to demob for all Mechs and Bots with assaults able to fit a frame and still be mainly demob resistant and other mechs and bots having varying degrees of Impact. Adding plates would make you less demob resistant meaning that you can choose a better tank but have the risk of getting pinned down because of that. This would make kiting with long range fits more viable, boost greens who don’t use plates as much and overall reduce tanks making smaller bots and mechs a more viable alternative.

But isn't LWF completely reversal to that andpenalize you twice aswell? I mean, you have less HP and less demob resistance.

I would remove demob resistane/penalties from LWF/plates completely, added some base value to all bots depending on their class/type and then probably add some new module that increases your demob resistance and only that. Like, you either fast, tanky or demob resisted. then probably add 2 demob tuners module that increases either range or strength at a cost of consumed energy increased or sorta.

How about this?

233

(21 replies, posted in Balancing)

-1.

empty Arbalest mk2

empty Mesmer mk2

3x light plated Arbalest mk2

3x med plated Mesmer mk2

Thing is, that medium plates are supposed to be installed on mechs and heavy mechs - for lights and assaults you have light plates. So of course if you're going to use fit that is supposed to be instaled on higher class robot, expect your speed be decreased. It's like a child wearing dad's jacket - it's heavy, uncomfortable and completely slows poor kid down.

So as long as there is no heavy plates that can be installed on heavy mechs, you can't properly compare med-plated assaults with med-plated heavies. Speed is just fine, it's all up to your fit.

234

(32 replies, posted in General discussion)

DEV Zoom wrote:
Jita wrote:
DEV Zoom wrote:

By stations do you mean the proposed Beta2 main terminals?

Well that would be awesome but I actually meant in the outposts or just a couple if field terminals.

I was asking because the outposts already have the random assignments.

I just leave it here

235

(32 replies, posted in General discussion)

Wasn't there a plan to rework Betas 2 in a way with Betas 1?

236

(93 replies, posted in Feature discussion and requests)

Jita wrote:
Line wrote:
Jita wrote:

In regards to this, open stations have been requested for the beta 1 outposts and not beta 2. If this actually happened would you move to a Beta 2 to prevent people living in that station?

The whole idea of having low-sec analogue is fine, but do we really need to change current islands? Why don't just add new ones for that?

I agree, I just think that even the smallest dev thing takes so long I was looking for a quick option:-)

This one just need to be solved complex

237

(93 replies, posted in Feature discussion and requests)

Aye Pod wrote:

If you want to have a home where you can always lock the door when you leave - move to gamma. Thats what they are meant for. Permanent ownership.

But there is no epriton nor missions on gammas why would I go there? They simply don't worth it to have one.

238

(93 replies, posted in Feature discussion and requests)

Jita wrote:

In regards to this, open stations have been requested for the beta 1 outposts and not beta 2. If this actually happened would you move to a Beta 2 to prevent people living in that station?

The whole idea of having low-sec analogue is fine, but do we really need to change current islands? Why don't just add new ones for that?

239

(93 replies, posted in Feature discussion and requests)

Aye Pod wrote:
Chemist wrote:

I have another question: Why do they whine and ask to change the mechanics of SAP, if they are able to come in and grab them. The habit of whining about everything?

Its because we here in the PoE have always advocated offering a hand up for those in need. I offered a suggestion to try and help but angry Russians didnt listen.

ShowBlink wrote:

дебилы бля

That was in another thread completely another mechanics change. Why are you bringing it here?

With current SAP mechanics opened outposts will promote even more ninja SAPs cuz you will don't even need to walk - just dock up an alt and here you go!

Talking about open betas at all - we don't like the idea having your base, your home open for all. That's a matter of ownership - you wouldn't call anything yours if you can't control it i magine you're living in a house you can't even close the door when leaving. Would you like it? I don't think so.

What's about multifactional stuff - that would be nice. We just think it should be achieved in some other way, like, promiting people live just on one color island (tokens is a good beginning), or sorta.

That's why we don't listen. We just don't want to turn our outposts into public toilets with every little mofo throwing *** around.

+1 none

241

(93 replies, posted in Feature discussion and requests)

Lobo wrote:
Jita wrote:

Which means what? Attempt to lock the games outposts and push everyone to alpha? More of the same PofE who by the way have more people than the rest of the server combined and always has.

I answered the question. I don't care about NER, they hate us. I care about your restless need to destroy the game and it's balance. Its unjustifiable.

I dropped in on CIR ts as I still have a 77th TS tag. Man this is ridiculous to hear as an outsider.
A. Jita wants 3 sided server, Server was basically 3.5 sided with NSE, PoE, Joke/NSE (nappish).
B. Jita preaches for days that 3 sided war is working when minimal people from PoE were just ninjaing saps.
C. Few PoE people show up and start winning a few saps, KKO drops below 50% Jita and Joke immediately spin cycle that Poe is a scourge and must not own a station or island shows up for sap defence.
D. Server is back to 2 sided Jita siting that PoE forced his hand. Where did they Jita why would you make it a 2 sided war? When as seen DOY has NER allies and when they showed up PoE lost fights or ran like ***.

My Questions are
1.Joke why do you feel your hand was forced? What would be wrong with PoE holding a station if they could hold one as long as it was a 3 sided war.
2.Line why do you need help from Joke and why would you accept it?

Just remembering that this thread is about Intrusions 3.0

1. For years PoE were talking that noone should get an outpost for free - so why it should be different for them? BEBG&Toel do hovewer prefer ninjaing saps avoiding fights or summoning Syndic and his hordes to overblob - nothing of that considered "hard mode".

2. We weren't need help until this - and this:

Ville wrote:

Because we are gearing to take on the entire server.

Initially the coalition was made against PoE holding all the server. Since this threat is rised again, coalition was remade to fight PoE once more. When it's done, we will get back to whatever every corp were doing until PoE will try and push everything 2 sides again.

242

(93 replies, posted in Feature discussion and requests)

Ville wrote:

Don't like probes getting killed?  Stop putting them up.  Because if your stupid enough to put 40 million Nic worth of probes out a day we are obliged to kill them every time.

We are still killed more your bots that you killed our probes, and you already started a thread abut probes are too imba.

And look at this, this and this - yes, definitely it's we allied with the entire server and you're doing on your own.

Facts says for themself, brosef

243

(93 replies, posted in Feature discussion and requests)

Ville wrote:

@Russians.

You guys need weedy to translate?  I applauded his efforts in putting forth an attempt at English but sadly I don't understand.  And I'm having difficulty figuring out where we are being punished on the thread....?   Line comes to the forums complaining the game is too hard for him.  And he wants 100% safe scouted island with 100% stations where he can farm saps undisturded.  And fight only when he is strongest.  I understand why your in NER now.  Your all Care Bears who don't want to work for anything and want it given to them for free.

Loud words for a person who requires help to fight probes. Why don't you try to achieve something on your own instead? Is that what PoE means, Probe Exerminators?

Which part of your current Alpha life you call "work"? How's current mechanics promotes anything but ninja saps when noone is online?

How do you define ownership? Would you let your house opened when you're going for work?

Why are you keep accusing me wanting 100% safe sap farming, when it's you who doing this while noone watching?

Let's stop this SAP onanism, Ville. I believe that together we can help you loose this habit.

244

(93 replies, posted in Feature discussion and requests)

Gunner wrote:

GET MORE FRIENDS

You wanted more friends.

You've hired Syndic.

Didn't helped much.

Still fighting mostly probes.

Not a way to go.

245

(93 replies, posted in Feature discussion and requests)

"If you hae nothing to say, then say somthing about opponent's grammar" (c)

But you're right, let's get back tothe topic, we all had heard enough of your point of view.

DoY likes that, Chaos likes that, Joke likes that, what about others?

246

(93 replies, posted in Feature discussion and requests)

Ville wrote:

Let me start off by saying your statement on wanting fights Line is a lie.  This system doesn't promote Pvp it promotes laziness.  And the system your suggesting will decrease Pvp.  In fact it'll probably kill ALL beta Pvp.  Because you want to be able to fight for a station in your window of game play, one where the enemy may be at work or sleeping.  Since I'm going to assume you love what's happening to Dom I'll use puppets to explain in.  CORP A (DOY) wants to ally with the entire server and bring 20 people during a time to defend station against CORP B (PHM) which is either asleep or at work.  So CORP A (DOY) doesn't have to really try to own a station or defend but when there's no enemies around.  Your encouraging mass station owning and effortless station owning. 

Look at Gamma and tell me how fun alarm clocking to hit stations is?  It's not.

Nice try, but according to KB story is: Corp A (PHM) was unable to win fights with exact numbers against Corp B (DOY) so they called Corp C (CIR) to help them arrange stuff, but they didn't realized that Corp C is hated by all the server so much that it will immediately attract everyone to safari.

So now you're pvpig against DoY probes rarely getting 1vs5 kills and ninja-hiting saps and telling me about laziness and pvp decrease. Okaaaay, then

Seems puppets ain't work. Let me illustrate then

Here is ME defending my Moyar. And here, here and here is YOU avoiding fights waiting for ME going to sleep or work or whatever offline. And guess what - tomorrow you will hit Moyar, or Koykili, or Heydelhorn, or Danarchov, and you will do it exactly when there is nobody home.

Now look at JOKE - they don't care about numbers and timers and SAPs - they just go and fight.

So yes, my system will decrease and even destroy Beta PvP. That one that is Player vs Probe.

247

(93 replies, posted in Feature discussion and requests)

Aye Pod wrote:
Line wrote:

Now ask yourself, what's the best way to force you guys to fight?

We used to ask the same thing.

I'm not quie sure what are you talking about, but if it's another PoE advertisement, why don't you just go CD an do it there?

248

(93 replies, posted in Feature discussion and requests)

Aye Pod wrote:
Line wrote:

I undock every time I'm in game. Thing is, that no one comes at that time.

What you are proposing wont change that. It will only let you know when and where a fight may happen which is what we have today.

It sounds like what you are proposing is a notification on when you can let less active players in your corp know to log in and lets everyone know to be in the same place at the same time. What fun is *** like that. I like having to jump from Kraz to Hok to catch players running around.

Now ask yourself if we here in the PoE had stations and knew when to batphone everyone. You could ally the rest of the server and still not have enough people. We need to get away from exactly this.

I'm pretty sure I didn't mentioned neiter PoE or lazyness, why are you keep trying to use it as an argument? Problem is that remains of your PoE keep hitting only those SAPs they know noone will protect being busy IRL.

Now ask yourself, what's the best way to force you guys to fight?

249

(93 replies, posted in Feature discussion and requests)

Aye Pod wrote:
Line wrote:

Current mechanics doesn't prevent batphoning at all. Just bring more people while your enemy is sleeping or at work and win not loosing a bot

Quit being PvE and fight for saps

I could say quit being lazy and just undock to see if there is a fight. If your people are not all there then thats your bad guess you didnt want the station. I wont though because Im trying not to be confrontational.

I will agree with you though that the current sap mechanics need to be changed. Tweaked but not totally changed.

I undock every time I'm in game. Thing is, that noone comes at that time.

250

(93 replies, posted in Feature discussion and requests)

Aye Pod wrote:

-1 I think this would encourage laziness and would to lead to stations not flipping very much at all. Imagine 1 corp that holds multiple stations knowing each and every time an enemy was going to come to challenge for control of a station. Batphone everyone and deploy. Only those with the most people wins discouraging new and smaller corps to even participate.

Current mechanics doesn't prevent batphoning at all. Just bring more people while your enemy is sleeping or at work and win not loosing a bot

Quit being PvE and fight for saps