Currently there seems to be about 6+ people at the assignment mob spawn camps.  The players that have invested heavily into targeting speed and use the sensor amplifier or whatever it is are dominating the camps, leaving the others waiting around struggling to get a shot off.  What should take 15 minutes for a mission max, ends up taking 30-40 minutes, which is ridiculous.  It sure wouldn't hurt to add a few more mobs in each spawn as well, but space them out a little so if a solo player rolls up he wouldn't get insta-raped by a huge cluster of mobs.

Also, can we please have group kills count for everyone in the group?  Last night me and a corpmate were running missions together, and the way it works now is that I would need to tag the mob first in order to get kill credit, then he would need to tag first to get kill credit on his.  It would be nice if all we had to do was kill 1 mob together or even within the same vicinity in order to get credit....isn't that the whole point of grouping up?....to make things easier and go smoother/faster?  Really wish these would be considered.

Neoxx your idea sounds good.  I had no clue really what I was getting into, it's amazing what 24 hours of playing the game will teach someone, regretfully I had already blown through almost all 20K EP within the first few hours.   I did speak to a dev briefly, he/she said that it might be an option in the future, but for now they are focusing on bugs, which I don't really blame them.  I'm just hoping it doesn't really gimp my character in the long run having all combat stats, the EP I'll just suck it up and live, the stats are really going to limit my fun factor though I'm afraid.  I assume if I want to delve into mining/manufacturing or whatever that it is going to take forever to even get some of the basics.

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(14 replies, posted in Q & A)

From what I can tell, running assignments is a complete waste of time, the payout is pathetic compared to the time spent between traveling and trying to be the first guy to get a lock on the target.  I'm in the same boat as you, and it looks like the most effective way at the moment is to just use the cheapest weapon/ammo you can and try to get kills and sell the loot.

I, like many others I'm sure, didn't realize that once you spent the initial 20K EP, that you would never be able to get it back.  I figured if I wanted to delete and start over with 0 other characters that it would default back to 20K, however I'm told by other players ingame that if I delete my character I will loose it all, and never regain it back.  I know, kind of whiny, maybe if you guys can't do that, please put a major notice in the tutorial.  I really feel like I have gimped my character up already, but it looks like there is nothing I can do about it short of buying a different account.

Thanks, that was obviously the first thing I did though.  I figured out what happened, kind of anyway...somehow when I Deployed, all of my items i had equipped vanished into nothingness, and if you don't have anything equipped, the modules button wont appear.  Issue resolved I suppose....

I was heading out to do the tutorial mining mission, and I noticed my modules tab was missing, the one that shows your weapons/armor repairer/armor plate.  I tried doing the flushwindowpositions and flushlocalsettings but that did not reset it, please help!