I haven't checked on this thread in a week or so.

The people that played beta and started an account opening day have such a massive advantage that it seems insurmountable. Being forced to play a game for 3 months to try to even it out seems a little steep of a penalty, especially when we NEED new players. I would change my original idea to being able to purchase the 1 months worth of EP for new players 1 time, (Or w/e it was for the beta starters).

I think that should help even things out a little sooner and people can still specialize and not feel so useless. (Nav 10 in PVP is a MUST and it's 20k+ EP alone).

I'll continue to play the game, it seems like it needs a little more depth I think. I'll finish out my 30 days and we'll see how things stand. I still feel that if people were able to at least purchase what everyone at the start was able to do and get a free months worth of EP after a signup or a 6month signup bonus, people would be willing to pay extra money and in turn will give us all more things to do/islands to conquer/people to kill.

TL;DR If your corporation makes you feel like a stock clerk, find another corporation where you can add more value or make a space for yourself instead of asking the game to do it for you.

I'm paying the game, not my corp to play. The analogy of people wanting to get into w/e 25 man raid without having the gear or level is a really bad comparison. How about something more like: If you purchased WOW in the first month, you were level 45, everyone else after that was level 1. Except in WOW, a level 1 can actually catch up to a 45 if the 45 doesn't play often. Here that's never the case.

Regardless of how correct you are Arga -- the OP wants instant gratification so your arguments are invalid.

I don't want anything other than what was offered to the people that started the game up with 1 months EP for free.

Each player has a role to fill... it's kinda like saying 'you're good, just not THAT good' if this game was based on skill more than EP it'd be a lot different.

Take the noobiest person playing since Beta, put them vs a godlike pro at 2 weeks EP, and who wins 1 vs 1? If you want new players, there needs to be something to help bridge the gap between old pros and soon to be new ones.

6 months is an equalizing field - fine. I won't wait 6 months, neither will anyone else. Why wait until something can get good? I'd prefer to pay or do something in order to bridge the gap a little sooner.

Ok, why don't we look at what matters most in the game? Here and now. What's going to make someone like myself and Crepitus keep playing? The game being fun NOW, not 6 months from now when it evens itself out.

I played EVE, from Beta 'til a year or so after release. I know all about time being important. I had more skills in Gunnery than most newer players had period. The only people that could even come close to me in skill were others that were older players. It was ABSOLUTELY impossible for a newer player to even touch me. If they had the skills to be in a battleship, I knew they were toast, cause those took too long to train.

I'm not playing the game right now, being bored cause I can't PVP for hopes that in 6 months from now it'll be fun and I'll be able to do what I want. I know all about working towards something, I didn't expect to be level 60 right away when WoW came out. I worked towards it, but at the same time, there was a goal and it was attainable. And guess what, on the battlefields, it was put into groups, people were matched up by their levels. Here, it's not like that.

You can say QQ etc all you'd like. But what's the end result? I know for a fact there are a TON of other NEW players that feel the same way that I do about the subject. And guess what's going to make the game a success? The older players from Beta?  Then make a server specifically for yourselves and enjoy each others company. Reminisce about the good ol' days. If you don't encourage new players to come into the game, it will die. No matter how you look at it. Things will get stale and boring as well.

I'll restate my point : I'm not going to pay for a game for 6 months before I can have fun in it. I want to have fun now with everyone else. I'm not some random nub that spread his points all over the place, I read posts and looked things up first, which is why I even got Nav to 7. I didn't go 10 because it was too much and I couldn't afford to do other things. I understand in the end it won't matter. But people being brought into this game in the here and now need a reason to stay. If I can't compete because someone has so much more EP than I do that they can have their way with me np, then why would anyone stay?.

If you notice it's the older players that hate the idea the most. It's because they have the advantage. Give it 6 months? No thanks.

It's more than a little frustrating being in an alliance and the requirements to go help are "mech 71+ kph only". I can only afford Nav 7 atm, I haven't done a respec yet, which I definitely will...

If the people that quit want to come back and are willing to pay full price (or higher, maybe 2x as much per month for full EP, or maybe only half EP), then there will be a good reason to come back. Also there could be limits, like only 3 months worth can be bought at a time.

The argument about people buying EP and not being any good is probably the best part. You can buy a level 85 Warlock in WoW and play him, but if you don't know how to, you're going to suck. Same rules apply except it's harsher here (which I enjoy).

If AC does improvements and makes people WANT to come back, isn't that worth it? I'll finish out my sub in 30 days, and if the high is 300 people on a sunday afternoon, then there are other games that are actually worth paying to play, but unfortunately, this isn't one of them. Not enough people, not enough to do.

If you don't think that you want more people to play, then go play single player games. You obviously miss out on the entire point of a MMO. I love PVP, that's the main reason I would stick to a game. If there's no one to kill, what's the point?

I'm not worried about the game taking time to progress, but when you start at a disadvantage it makes it much less desirable to continue. It's not like there are certain brackets for PVP, I'm lumped in with everyone else, be it 5 months or 2 days. That's probably the main point.

I think that a game in the early development should want as many people as possible. Since this game has a LOT of pvp in it, it doesn't make sense for me to even try to compete with someone that has played the game for 3 months when I've only played for 2 weeks.
There should be a way to buy EP. Just because I didn't know about the game at launch, I essentially get penalized not just the 1 month bonus EP, but every month the game is out since then. Let me pay my way to release, and give me EP up to when I started.
This does several things:
1) Noobies like myself spend cash to get to where everyone else is so we don't feel so left behind.
2) Since we're spending money, the game makers will have more resources and can enhance the game however they see fit (Maybe making a couple US servers)
3) Some people hate the idea and quit. The people that want that extra edge because they played Beta or signed up right away, I can understand. But at the same time, I want more people to play vs. Limit the amount of EP/months you can buy.
I guarantee that there are more people that will stick with a game because they don't feel so left behind. I paid for my first month after my trial period. If I still feel like someone in an Assault bot can kill me too easily while I'm in my mech because he has 3 months more EP, why stick around?
I know for a fact that the people have played the game since the beginning, the ones that don't have 3 accounts, would make extra accounts as well if they could get all that EP for an industry/researcher/PVPer. Immediate influx of money and more players sustaining the game.