Topic: Newbie feedback: Combat assignments are fundamentally broken, other qs
So I've started less than a month ago with intention to do combat assignments however I hit brick wall right at the start and it seems whole combat assignment system is fundamentally broken, here's why (in my opinion):
Scalability - rewards don't scale at all, combat 2,3,4 rewards are pretty much the same. Now it wouldn't be that big of a deal but difficulty scales completely differently starting combat 4 missions is like hitting a brick wall when combat 2,3 mission are sleep inducing combat 4 missions is pretty much instant death and aggro by multiple bots. Now assignments also don't scale per terminal, where in one terminal combat 3 missions are piece of cake (Daoden, dari shoto terminal in my case) and in the other one (Tellesis) are pretty much impossible.
Approach - now since I was getting wrecked I decided to wait a bit and gear up then try to tackle the situation, 1 week later I've geared my mk2 with pretty much full t4 and decided to try outrange my enemies. Now here's the fun part if you do outrange, kite and manage to kill the enemy I still don't get the credit because I didn't kill it in the red circle region, which is pretty much impossible with this tactic and it seems the only viable way of killing bots without waiting few months for ep to generate.
lack of variety - There are like 4 different missions in every terminal and they are pretty much more or less the same variation : go to X, kill/scan X, loot X, TRAP, repeat.
which gets dull really fast and since scalability is so inconsistent you either sleep or die.
Now because of these 3 problems and how EP system works ( I understand that it's a core game feature and can't be changed in a big way ) you hit a brick wall really wast where you can't progress anymore, you can earn money but you don't have any way to improve yourself, there are very few bots and affording mk2 assault bot with full fit takes you 5 days of grind. At that point you either sit in the terminal waiting for ep to generate and playing dead market games.
Despite all this I still enjoy the game, I like the esthetics and for the most part it's pretty damn fun, but there just isn't much to do if you want to indulge in solo activities when it comes to combat. I did think about trying out ratting but when multiboxing is so much more efficient motivation to just dies right there. Is it worth giving it a go?
I also thought of re-rolling to something indy or logistics related, but that means already dropping this account which is a shame since I already bough a month for it and it will disappear (as far as I understand) on april 2nd if I don't extend it further. Either way what alternatives would you recommend where progression wouldn't solely rely on EP?
I apologize for not so refined wall of text, but I would like to make up my mind about this before investing more money than necessary.