Topic: New player experience testing - March 2014
The new tutorial outlined in this devblog is now out on the test server.
There are still a few known bugs, but it's about 97.23% complete and you should be able to finish it without serious problems.
The things that have been reconsidered or changed since the blog:
Players don't receive extra EP, but upgrading doesn't cost EP during the training. (This is noted in the tutorial.)
Your robot is lost when you die, like normally. It would be misleading for new players otherwise, and there is no better place to face death than in a virtual program, without real consequences.
There are no completion requirements for leaving the training zone. The starter packs should provide enough incentive to finish the whole tutorial, and we don't want to limit second/third character creation like that when you don't really need the packs anymore.
Testing info:
I don't want to write much about the tutorial itself, because it should be self-explanatory, that's the point of it obviously. Try to look at it with a newbie's eye.
Oh and this should be obvious but: create a new character!
What you should be looking for are bugs and most importantly, exploits.
Here's what we could think of:
NIC transfer to and from a character in training is disabled.
You can't join or create corporations. This saves us a lot of possible trouble (corp balance, corp hangars, etc.)
You should not retain anything (items, non-items, unlocks, etc.) when you exit the training zone. If you find something, shout.
General feedback is of course also welcome: topics that are missing from the tutorial but should be really really included in your opinion, things that are explained in too much detail or are too vague, and general usefulness of the whole thing.
Known bugs:
Updated: 2014-03-07 15:14 CET