Topic: Reverse Engineering CT Efficiency Formula
Does anyone have the formula that determines was the ME value of a CT is when reverse engineering from prototype?
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Does anyone have the formula that determines was the ME value of a CT is when reverse engineering from prototype?
Found something that works for me:
Using these as BASE:
Results are with 0 ME and minimum decoder required for T1
Ammo/charges: 80
Equipment: 70
Light bots: 65
Assaults: 60
Mech: 55
Heavy Mech/scarab/MPCs: 50
Note for Higher tier quipment: T2P -10BASE T3P -15BASE T4P -20BASE
Formula:
((%MEx2)(0.255))+base=CT points.
Notes:
The formula is only with minimum decoder required, add 5 points for every decoder level over the minimum required.
The [%ME] is the percentage shown on RE window as Effeciency increase. It is a figure eg. 32% =32
Please do not round off figure to the nearest (e.g 41.6 is not 42 it is 41) Don't ask me why, it is Hungarian maths at it's finest.
This is great! Couple of points:
1) Doek and I converted your ME% to the full points formula as follows:
INT((CT Efficiency Points/(CT Efficiency Points +100)*100)*2*.255
for the number to add to bases you listed above.
2) There are a few items that have a -20 modifier applied to the base item that typically were added as new higher technology items (sensor suppressor tunings, etc.).
Going to test this more broadly and with other members of our corp but this was huge help. Thx!
Funding
Celebro's base numbers gave me an idea. Simply use:
50 * (1 - (2 / ((Facility ME points / 50) + 2)))
Then add Celebro's base numbers. Like Funding says, there is new equipment which has 50 (instead of 70).
Oh, and like Celebro's function, just take the (smallest) integer.
Great work simplifying it!.
I also tried a number of different equipment items to reverse to find anything odd, but I have yet to name any with a 50 base.
I found Reactor sealings and EnWar upgrades to result in 20 less than expected. There a few more modules that were added to the game in the same patch, so we'll have to check those.
I found Reactor sealings and EnWar upgrades to result in 20 less than expected. There a few more modules that were added to the game in the same patch, so we'll have to check those.
I wonder if that is a bug or intended, I see no reasoning behind it.
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