Topic: PvP/PvE assignments
Right now the only way to PvP is to be in a huge squad/corp and roll as a zerg on Beta Islands.
Sure you can go solo, but let's face it, current mechanics don't promote solo PvP.
So, how about PvP/PvE assignments on Alpha and Beta Islands ?
Let me explain :
- Player A takes a "PvP/PvE" assignment in ... let's say an ICS Terminal. They are like PvE assignments (transportation, destroy & recored, mining, etc) but he is warned that at any time another player can try to stop him from achieving his goals.
- In an Asintec terminal a new PvP assignment becomes available. Playber B takes it. His sole goal is to take down Player A.
PvP/PvE assignments should have bigger rewards and Level 1 PvP/PvE assignments shouldn't be available before you reach a certain standing with your current "faction".
Failing the assignment as Player A shouldn't cost any "faction" standing (loss of items and mech is enough imo).
Failing the assignment as Player B should cost a lot of faction standing. Why ? Because :
- As you need a lot of faction standing before being able to take part in those PvP/PvE assignments, losing way too often will stop you from harassing again and again the same players. At some points if you're really bad at it, you'll just have to grind your faction standing by doing PvE assignments.
- There should be limitations regarding players from the same corporation/alliance from taking both sides of the assignments (one doing the PvP/PvE quest while the other waits, filling the PvP slot). But even "unguilded" players can work together in order to exploit the mechanics. Thus, requiring a lot of faction standing to take part in those PvP/PvE assignments + losing a lot if you fail as Player B should refraing people from exploiting too much.
And that's it I think. That would give a real purpose at grinding the current PvE assignments. And I believe it would increase by a lot the solo PvP/content in Perpetuum.
Of course, there should also be pure player Bounty Hunting.