Topic: Armor resistance
Someone on this forum said that tree types of robots in this game like a "Rock-paper-scissors" and I agree with that. For example Yagel vs Prometheus. Yagel's damage(mainly) Kinetic and Prometheus' higher resistance is Kinetic. Prometheus' damage(mainly) Thermal and Yagel's lower resistace is Thermal.
And other pairs have the same.
I think that balance between robots should be a little more interesting than Rock-paper-scissors.
I think difference 30-60 much more realistic and interesting than 10-150.
And if you want to give to every robot Achilles' hill give them their own. I.e. Prometheus will have:
Chemical 40
Kinetic 50
Seismic 30
Thermal 10
I'm not proposing exact numbers, but something like that.
This will be logical(at least more logical): Prometheus was design to fight other robots so it should be better prepared for kinetic and seismic resistance. And the same for other robots.
And this will be more interesting and fair fight. And if you want to do some extra damage to certain robot, you might have to use not your native weapon.
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And, by the way, we must have option to resize interface(icons, fonts, etc). All is too small with 2560X1600 resolution.