Topic: Connect Sparks to relations
I've always had the idea that connecting relations to PVP actions will serve the game good. Basically whenever you are the aggressor and kill someone on some faction island, you loose a percentage from the relations towards that faction. This means that if you are, for example, hunting people on Domhalarn, you will loose standing for that faction and soon you won't be able to spark to blue terminals. If your corporation owns an outpost on blue island, you are fine and can spark even without any standings.
Since now we have faction standings, I believe time is right to connect Sparks to faction standings.
The main focus is that if you go to someones island to PVP there, you will lose nearby spark setting ability. It's not about making newbies life hard with making them grind relations for PVP. It's about making choices. If you choose to hunt people on faction island X, you will loose faction X standings and Spark Teleports. It needs to be balanced so it really means it's not worth it to start grinding the relations up after every battle.
No standings needed for setting sparks in beta outposts your corporation owns!
0.5-2 standings for Alpha1 terminals and outposts
3 for Alpha2 terminals
4-5 standings for Beta1 terminals and outposts
6 standings for Beta2 outposts
Why?
- Nerf to Spark teleportation. You actually need to build your character up for installing good Sparks.
- Nerf PVP Sparking. Don't affect everyone else.