Topic: Sharpshooter and Improved Falloff complexity

How come the 3% falloff extension has higher complexity than the superior 3% optimal range extension.

Makes no sense. Should be the opposite.

Explain.

Re: Sharpshooter and Improved Falloff complexity

falloff should not be cheaper - it should be more rewarding.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Sharpshooter and Improved Falloff complexity

I would personally go with dropping the complexity a bit.

<GargajCNS> we maim to please

Re: Sharpshooter and Improved Falloff complexity

Falloff has little use atm, it might need a bit of a buff, just to encourage "falloff" battles, but even that has a bit of balancing issues.

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

Re: Sharpshooter and Improved Falloff complexity

I believe what happened (I'm just speculating here) is that the falloff bonus was supposed to play a much more important roll to the Numquol when PO was in development.

In EVE (which PO is based off of) the Minmitar very regularly engage in falloff ranges.  Similarly, it was probably decided at one point that Numquol weaponry was to have extremely short optimals and extremely long falloffs (sort of like autocannons/machineguns).

Because that (obviously) never got implemented, the falloff bonus (both the main extension as well as the Numquol combat bot falloff bonuses) has very little effect in game.

Falloff in PO needs to be looked at and fixed before any cost changes to the extension itself.

"...we will take undefended gammas and stations."  -Cassius of STC

Re: Sharpshooter and Improved Falloff complexity

^^ Perfect explanation.

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

7 (edited by Annihilator 2013-02-15 21:44:18)

Re: Sharpshooter and Improved Falloff complexity

the EVE copy part is probably on spot,

but the rest not, since the blue bots didn't have a falloff bonus to begin with. their development has gone through:
- turret range bonus
- railgun falloff bonus
- falloff bonus

in early times, even demobs had falloff ranges, but due to a problem with hungarian math, instead losing efficiency, demob had even greater effect the further out you have been hit in falloff range.

since turrets and missiles have exactly same number of extensions - "falloff" [4] is the counterpart to "missile guidance" [6] which was added later in the game (early missiles had 100% chance to hit)
all other extensions have exact same complexity.

if you look at this - falloff is a almost useless extension,
its there for firearms-user in blue bots, and since firearms got a lower complexity then other weapons, falloff has a higher one.

and missile guidance is a very expensive, later must have extension for missile user.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Sharpshooter and Improved Falloff complexity

Mongolia Jones wrote:

In EVE (which PO is based off of)

man you get never tired of that.

have you ever thought that if your statement is true then most of all the mmos out there are everquest clones? and that includes the most finacially successfull mmo in history (wow).

every rts game is a command and conquer... or should i say dune2 clone?

so are they? or are they just games of the same genre? even that there are not that many different games in this one...

Re: Sharpshooter and Improved Falloff complexity

Zortarg Calltar wrote:

...
every rts game is a command and conquer... or should i say dune2 clone?

yay, a wonderfull example... especially since C&C was made by Westwood studios.
and dune2 was made by... Westwood studios.

can you actually call a successor game made by the same guys a "clone" ??
does that mean CS was cloned by CS:Source  which was then cloned by CS:GO
George Lucas has even named one of his films "the clone wars" big_smile

ok, joking aside - you can believe what you want, but most mechanics are rip-offs.
There is a reason why perpetuum  is called Robot-EVE, and that is not only because its the thame genre...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Sharpshooter and Improved Falloff complexity

Zortarg Calltar wrote:
Mongolia Jones wrote:

In EVE (which PO is based off of)

man you get never tired of that.

have you ever thought that if your statement is true then most of all the mmos out there are everquest clones? and that includes the most finacially successfull mmo in history (wow).

every rts game is a command and conquer... or should i say dune2 clone?

so are they? or are they just games of the same genre? even that there are not that many different games in this one...

Dude, your a bit too sensitive on something that's all about nothing.

I simply made the EVE reference because I made a reference to a game mechanic used in EVE (which PO is based off, not WOW, not EQ, not UO) that is relevant to my discussion here, nothing more, no hidden agenda.

"...we will take undefended gammas and stations."  -Cassius of STC

Re: Sharpshooter and Improved Falloff complexity

Mongolia Jones wrote:
Zortarg Calltar wrote:

man you get never tired of that.

Dude, your a bit too sensitive on something that's all about nothing.

+1

It's like the amount of Sand in this one would require a spade.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.