Topic: Some new module ideas..
Probably the dev team has already hands busy with new content they mentioned in the blog post but I have had these ideas in my head for some time now and now I finally am bored enough to make the thread.
Here are some new module ideas I've collected over the time I've been playing. Some are as easy as changing other module attributes and some require additional coding but I think they all would enhance gameplay.
Electronic Warfare module that raises target's weapon cycle time
Basically an EW module that makes targets guns cycle time bigger and therefore lower his overall damage output. Should be easy to land and have big range(since they would generally be weak).
New weapon tuning that makes guns slower but adds damage
Would like to see a new weapon tuning that both makes weapons shoot slower but also in return raise its damage output, making alphaing more possible and add some other interesting gameplay options.
Target tracker
Here is something that most likely needs a bit more coding. In a nutshell, this module would mark the target so he would be visible(only to the person who market him) on the radar until he leaves island, effectively making it easier to track where a certain player is going. There could be different types of this module, like covert that doesn't let the other know he has been tagged and so on.
More explosive devices
I would really like to get different explosive devices that get triggered by proximity. There could be many of them, each with different explosion amount, trigger area radius, masking value and so on.