Topic: Standing / Relation impact

First the Facts:

NPC faction is divided in three conglomerates,
each conglomerate is dived into 3 NPC corps (combat, industrial, logistic/intel)
each NPC corp offers assignments to raise your standing with them.

each Combat corp standing unlocks you three tiers of sparks for the factions prefered weapon
each Logistic/intel corp standing unlocks you three tiers of sparks for combat support/defense
each Industrial corp standing unlocks you three tiers of sparks for the factional ore

and only the insdustrial corp standing also grants you points in:
- recycling
- repair
- production
- prototyping
- reverse engineering
- refining

My issue:
a few sparks for min/maxing your build vs. bonus in every industrial facility of that conglomerate.
The later is useless if your owning a gamma outpost wher you get maximum standing by default, and the first ones are more a chore to get then the bonus they provide.

My request:
Combat standing

  • make it affect at least repair facility, not cummulative with industrial standing but parallel (using the number that is higher)

  • eventually same for recycling

  • make it drop syndicate shop token prices for ammo

  • add more sparks!

  • eventually unlock outpost buffs

Logistic standing:

  • make it affect the insurance payout (depending in which terminal you have been)

  • connect it to market extension like "multiply max orders by standing factor"

  • add more sparks

  • affect spark teleport cost

  • unlock special NPC orders on market like cheaper teleport beacons.

Oh, and i almost forgot:

ADD MORE SPARKS, especially one for Harvesting (3% higher yield + speed up locktime)

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
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Re: Standing / Relation impact

+1 Good Ideas

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Re: Standing / Relation impact

+1

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Re: Standing / Relation impact

+1
.... and Add More Sparks

Re: Standing / Relation impact

+1
more meaning to combat + logistic standing, more sparks and with more sparks a sorting option (indy/logistic/combat, maybe second sorting for factions)

Re: Standing / Relation impact

NEW Spark Suggestions:
~Each of these sparks should be available in versions for relation setting 1.0 to 6.0

Combat:
Optimal range increase
Rate of Fire increase
Speed increase (Yummy)
HP increase
Hit size decrease
Lock time decrease


Just a few….

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Re: Standing / Relation impact

+1

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Re: Standing / Relation impact

+1

9 (edited by Goffer 2012-09-29 12:52:44)

Re: Standing / Relation impact

[partly removed as I missunderstood Anni]

+1000 for having harvest spark asap. They are still missing

+1 for all other ideas except speed increase spark

Edit: Some irrelevant part removed