Kaldenines wrote:So what you are saying is that the view distance should be constant and based only on the bot doing the detecting, not on the bot being detected?
Because at the moment it works like this:
http://www.perpetuum-online.com/Help:Si … nd_masking
Imo detector modules are far too powerful as they are. It's possible to scout a whole island in a short period of time with a single light detector. It's also another (practically) compulsory module for any gang to have as without it you are at a huge disadvantage.
What I mean is that all bots get a different visibility range from the start before any detecting or masking module is used. And if you do give them a detecting or masking module it is less effective for some bots then before.
You refer to the explanation of the signal detector feature, the formula uses a 1000m range and is fixed for every bot. This range should be variable for different sized bots at the start before rF value. To allow for specialization and a proper scout bot.
Arjha Shanoo wrote:In general, like you may have noticed most ideas were already there in one way or other. I advice you to use the related topics to explain it further and for your ideas to be found more easily.
lwf discussion is a perpetuum mobile *yawn*- if you want to discuss your idea further please use one of the existing topics (recent one) for it and explain it in detail
Sure.
Arjha Shanoo wrote:aoe attacks/weapons have been asked for a long time now, but somehow I loled at the glue part imagining a puddle of slime being thrown *shudder*; an aoe laser is a completely nogo for me if u think of a simultanious attack on a broader area - laser is highly bundled light, being spread it may only blind you
Aoe weaponry are really needed. The shotgun laser is not about if it can be done in this world's physics, but if it would be useful on Nia so every faction would have an aoe weapon. I agree the name for the weapon is not so good.
Arjha Shanoo wrote:what do you mean with the new mantlet? a new outfit for your bot or to be able to switch on field the light frame versus a plated one?
A real mantlet module (like a shield on wheels) or just a deflection plate that can be put in front of the robot (not attached) to deflect attacks.
Arjha Shanoo wrote:scout bot: is a light bot (not light ewar) with a detection module not enough or do you want to take their main current purpose?
At the moment there is no specialized robot to be used as a scout bot. I am looking at scanner bonuses and base visibility relatively better to all other bots when no modules are added.
Arjha Shanoo wrote:salvage bot already asked for recently here and here
Ok I think that would be a good thing.
Arjha Shanoo wrote:module for liquids? no, we have only three liquids and already separate ammos for them, to introduce a completely new module just for some new optics is an overkill
Overkill indeed, this is just for looks and fun.
Arjha Shanoo wrote:base speed for bots is differs already for class; for mkII - they are normally lighter and thus a bit faster, but can equip more, have more hp/cpu/reactor/cargo and have at least one bot bonus more than mkI, do you want to exchange one of the attributes mentionend before for a lighter frame (=faster)?
What I mean is take the mk2 bot (=tier 2) and make a lighter variant of it (=tier 1) which has 1 or 2 less slots and has a higher base speed. This way both bots will always be used and one is not better than the other but has a different role / function. The trade off here is slots (=tier 2) versus speed (=tier 1).
Annihilator wrote:i agree that the current detection/masking mechanics are *insert less harsh word for "fail" *
they seemed to be good when they got implemented, but after a few weeks it was already obvious that it doesn't work.
before implementation, visual range was 1km for everything. implementation of options to see someone at higher ranges was a nice idea, but then overbalancing the viewing ranges and "hiding" parameters just made it worse then before.
about the shotgun laser...
would it really matter? i mean ingame the only real difference between lasers and projectile weapons, is the GFX.
The shotgun laser would matter, first as an faction aoe weapon and second for looks and fun. Both are an important factor in my opinion.