Topic: Alpha 1 triangle teleport for newbies?

As the title say, I would like to ask you guys, what do you think. I would like to see the + Alpha triangle teleport line just because of new players, to the opportunity quick check the 3 faction, because they need that, than choose their way.

As far as I can see that dont bring any trouble because this triangel just affect the Alpha 1 and Alpha 2 movement, but dont "shorted" the route everywhere.


What do you think?

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Re: Alpha 1 triangle teleport for newbies?

Inda wrote:

As the title say, I would like to ask you guys, what do you think. I would like to see the + Alpha triangle teleport line just because of new players, to the opportunity quick check the 3 faction, because they need that, than choose their way.

As far as I can see that dont bring any trouble because this triangel just affect the Alpha 1 and Alpha 2 movement, but dont "shorted" the route everywhere.


What do you think?

+1, I don't know what the island layout is like because while I have the test client I haven't loaded it.  However anything at all that makes travel time longer for anyone, especially newbies, is a very bad idea made worse by hampering faction exploration choices.  I know I re-rolled from green to blue inside the first 2 weeks when I started.

Population graphs

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Re: Alpha 1 triangle teleport for newbies?

see my suggestion topic.

its mostly due to the crappy random implementation of highways that this is an issue.

I agree that the faction choice for a beginner could be affected by this - but in my opinion, your faction choice should not happen before you got a chance to experience all three possible factions -> therefore i still think the "Omega" arena should be placed in the middle as tutorial Island that ends with you choice which of the three conglomerates you want to join (after giving those a meaning anyway)

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Re: Alpha 1 triangle teleport for newbies?

Crepitus wrote:
Inda wrote:

As the title say, I would like to ask you guys, what do you think. I would like to see the + Alpha triangle teleport line just because of new players, to the opportunity quick check the 3 faction, because they need that, than choose their way.

As far as I can see that dont bring any trouble because this triangel just affect the Alpha 1 and Alpha 2 movement, but dont "shorted" the route everywhere.


What do you think?

+1, I don't know what the island layout is like because while I have the test client I haven't loaded it.  However anything at all that makes travel time longer for anyone, especially newbies, is a very bad idea made worse by hampering faction exploration choices.  I know I re-rolled from green to blue inside the first 2 weeks when I started.

I think that the triangle needs to stay, but not just for newbies.

The economy in the game is weak anyways, and removing the triangle will only it more difficult for trade to happen.

Re: Alpha 1 triangle teleport for newbies?

i like that they changed the TP network it needed to happen i do think tho the HWYs need to reflect those changes.
i can see valid arguments for keep the alpha1 triangle & for keeping things the way they r now (on the test server).

But if the alpha 1 TP configuration stays as it is then all the HWYs need to be adjusted.

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: Alpha 1 triangle teleport for newbies?

Annihilator wrote:

see my suggestion topic.

its mostly due to the crappy random implementation of highways that this is an issue.

I agree that the faction choice for a beginner could be affected by this - but in my opinion, your faction choice should not happen before you got a chance to experience all three possible factions -> therefore i still think the "Omega" arena should be placed in the middle as tutorial Island that ends with you choice which of the three conglomerates you want to join (after giving those a meaning anyway)

This.

Leave them as they are, make the highways not suck complete *** (not holding my breath on this one)

Looking forward to new players and new conflicts.

Re: Alpha 1 triangle teleport for newbies?

The layout is fine more players will create a market. The crossing of teleporter lines will just make it worse to add more alpha islands. Changes in hways should help a lot as Anni said.

RIP PERPETUUM

Re: Alpha 1 triangle teleport for newbies?

Absence makes the heart grow fonder.

New players, which all start essentially with nav 10, won't have too difficult a time making an exploratory trip around the islands.

You can see though, where seperation by distance will make local markets and trade between factional Islands more viable.

Re: Alpha 1 triangle teleport for newbies?

removing navigation extension is a good start ->
but i think every vet ingame is already used to t4 lwfs.
For a new player its the first investment, to experience the top speeds that the game is balanced around.

Thanks to the DEVs that highways got a static speed boost wink

I have yet to check the costs of a T4 LWF on PTS...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Alpha 1 triangle teleport for newbies?

There will be no market after this. The market is bad as it is now, not to mention hauling-online. Now further separation of islands is the worst thing that can happen to this game. There will be no trade hub, and the last 2 global market producers will not haul stuff around for the general market. Corps will close themselfs on gamma, and then alpha will die off slowly.
Nubs are inpatient and finicky about leaving the game, lets not give them any new reasons for that.

Re: Alpha 1 triangle teleport for newbies?

T4 frames have always been affordable if you're using speed to make NIC, such as transporting. Even if they move from 1.3m to 2m, they'll still pay for themselves.

Tellesis highway is an example of good highway design.

Re: Alpha 1 triangle teleport for newbies?

oto-moto said:

"Nubs are inpatient and finicky about leaving the game, lets not give them any new reasons for that."   < I also see this, and think, so that is better for newbies I think than a market thing, because we dont have players dont have anything.

But first I just ask to see the opinions.

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18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: Alpha 1 triangle teleport for newbies?

Guys, look at the topic title! --> Alpha 1 triangle teleport for newbies?

Annihilator wrote:

removing navigation extension is a good start ->
but i think every vet ingame is already used to t4 lwfs.
For a new player its the first investment, to experience the top speeds that the game is balanced around.

Thanks to the DEVs that highways got a static speed boost wink

I have yet to check the costs of a T4 LWF on PTS...

Arga wrote:

T4 frames have always been affordable if you're using speed to make NIC, such as transporting. Even if they move from 1.3m to 2m, they'll still pay for themselves.

Tellesis highway is an example of good highway design.

Annihilator and Arga, I very much appreciate your posts, but what you write here, has nothing to do with the topic title.

Re: Alpha 1 triangle teleport for newbies?

That's what we are talking about Kaz.

Putting in direct TP's between factional alpha I's would create a short cut between main terminals. While this would allow new players to Island hop, it would reduce the travel distances for trade.

In order to have viable trading, the distances need to be balanced between painful and inconvient.

T4 frames and no Nav skill means that new players, that are wanting to visit the other Alpha I Islands, can still do so occasionally without it being painful.

But with multiple hops it's still far enough away that beta players coming onto the Island will choose to purchase items at the local market for a premium, instead of taking the additional time to travel across 2 more islands.

Sorry we weren't clearer about tying the two together.

Re: Alpha 1 triangle teleport for newbies?

Arga wrote:

That's what we are talking about Kaz.

Putting in direct TP's between factional alpha I's would create a short cut between main terminals. While this would allow new players to Island hop, it would reduce the travel distances for trade.

In order to have viable trading, the distances need to be balanced between painful and inconvient.

T4 frames and no Nav skill means that new players, that are wanting to visit the other Alpha I Islands, can still do so occasionally without it being painful.

But with multiple hops it's still far enough away that beta players coming onto the Island will choose to purchase items at the local market for a premium, instead of taking the additional time to travel across 2 more islands.

Sorry we weren't clearer about tying the two together.

Agree here completely, linking 3 different types of islands together would hurt regional development of any other locations (especially with low population). People would simply live in that cluster and get everything themselves as they do now by hoping around these islands. I wan't this game to progress past the "single WoW auction house" style market on 1 island.

Having an inner alpha triangle also trivializes starting faction choice because they are all almost the same location.

Looking forward to new players and new conflicts.

Re: Alpha 1 triangle teleport for newbies?

Sundial wrote:
Arga wrote:

That's what we are talking about Kaz.

Putting in direct TP's between factional alpha I's would create a short cut between main terminals. While this would allow new players to Island hop, it would reduce the travel distances for trade.

In order to have viable trading, the distances need to be balanced between painful and inconvient.

T4 frames and no Nav skill means that new players, that are wanting to visit the other Alpha I Islands, can still do so occasionally without it being painful.

But with multiple hops it's still far enough away that beta players coming onto the Island will choose to purchase items at the local market for a premium, instead of taking the additional time to travel across 2 more islands.

Sorry we weren't clearer about tying the two together.

Agree here completely, linking 3 different types of islands together would hurt regional development of any other locations (especially with low population). People would simply live in that cluster and get everything themselves as they do now by hoping around these islands. I wan't this game to progress past the "single WoW auction house" style market on 1 island.

Having an inner alpha triangle also trivializes starting faction choice because they are all almost the same location.


Splitting up the markets would be good if they weren't so weak in the first place. Expecting 3 major trade hubs to come out of thin air is pushing it abit imo.

Re: Alpha 1 triangle teleport for newbies?

ghostttr wrote:
Sundial wrote:
Arga wrote:

That's what we are talking about Kaz.

Putting in direct TP's between factional alpha I's would create a short cut between main terminals. While this would allow new players to Island hop, it would reduce the travel distances for trade.

In order to have viable trading, the distances need to be balanced between painful and inconvient.

T4 frames and no Nav skill means that new players, that are wanting to visit the other Alpha I Islands, can still do so occasionally without it being painful.

But with multiple hops it's still far enough away that beta players coming onto the Island will choose to purchase items at the local market for a premium, instead of taking the additional time to travel across 2 more islands.

Sorry we weren't clearer about tying the two together.

Agree here completely, linking 3 different types of islands together would hurt regional development of any other locations (especially with low population). People would simply live in that cluster and get everything themselves as they do now by hoping around these islands. I wan't this game to progress past the "single WoW auction house" style market on 1 island.

Having an inner alpha triangle also trivializes starting faction choice because they are all almost the same location.


Splitting up the markets would be good if they weren't so weak in the first place. Expecting 3 major trade hubs to come out of thin air is pushing it abit imo.

There will still be one, but others have the potential to develop. Basically wherever Lucius is people will shop. This makes some islands more desirable than others which is something the game sorely needs.

Looking forward to new players and new conflicts.

Re: Alpha 1 triangle teleport for newbies?

ghostttr wrote:
Sundial wrote:
Arga wrote:

That's what we are talking about Kaz.

Putting in direct TP's between factional alpha I's would create a short cut between main terminals. While this would allow new players to Island hop, it would reduce the travel distances for trade.

In order to have viable trading, the distances need to be balanced between painful and inconvient.

T4 frames and no Nav skill means that new players, that are wanting to visit the other Alpha I Islands, can still do so occasionally without it being painful.

But with multiple hops it's still far enough away that beta players coming onto the Island will choose to purchase items at the local market for a premium, instead of taking the additional time to travel across 2 more islands.

Sorry we weren't clearer about tying the two together.

Agree here completely, linking 3 different types of islands together would hurt regional development of any other locations (especially with low population). People would simply live in that cluster and get everything themselves as they do now by hoping around these islands. I wan't this game to progress past the "single WoW auction house" style market on 1 island.

Having an inner alpha triangle also trivializes starting faction choice because they are all almost the same location.


Splitting up the markets would be good if they weren't so weak in the first place. Expecting 3 major trade hubs to come out of thin air is pushing it abit imo.


well atm expecting 1 trade hub to come out of thin air is pushing it lol

Re: Alpha 1 triangle teleport for newbies?

Yes, the market sucks, but its a lack of customers.

If the gamma islands become populated, a buyers market will form at each Alpha II island, because that will be the closet location for each gamma chain.

Sell orders should develop on the alpha I islands, because those will be an intermediate place for factional material, then haulers will close sell orders from say Green Alpha I and haul 2 islands to close buy orders on Blue Alpha II. As long as the buy/sell premium is acceptable.

A major trade hub, could form at any of the alpha islands, based on buy/sell pricing. If that post continually has lower sell prices and higher buy prices, it will be worth the haulers time to maybe go an extra couple island hops to get a better markup.

With all A I's connected, it's only 2 more hops from AII to the next AII, so gamm corps may just put buy orders up on all (3) factional Alpah II's, cutting out the transport premium.

Without suffcient buy orders to close, hauling won't be profitable.

So, while there are no market now, at least this new setup gives them the opportunity to develop (with more population of course). And (2) jumps vs (1) jump for new players isn't that much of a hardship, because again, their going to be able to move fairly quickly.  And, a plug for Anni's better Alpha I highways would help that too.

20

Re: Alpha 1 triangle teleport for newbies?

With the new teleport distribution I don't think it would be to terrible to have all of the alpha 1 islands have a massive highway over haul. these beginner islands should have highways from the main terminal to all of the outposts and the exterior teleports. I think this would help beginners get around to explore. I don't think Beta needs highway at all.

Highways:
Alpha1: Massive highway system to and from all teleports outposts and terminals
Alpha2: working highway system to and from main terminal to exterior teleports
Beta 1: (as is ) no highways
Beta 2: remove the highways they only add to in-balance between beta 1 and 2
Gamma: no highways

alpha highway traffic should be refocused on moving people form exterior TP to terminal not exterior Tp to interior TP.

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Re: Alpha 1 triangle teleport for newbies?

We need the Golden triangle back.

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22 (edited by Goffer 2012-05-17 08:08:35)

Re: Alpha 1 triangle teleport for newbies?

+1

In fact market have already moved partly from original alpha to alpha+ because the seller don't want to move the stuff they build and they build on alpha+ instead of alpha for the better facilities and more important the better ore supply. There are things you better buy on alpha and things you better buy on alpha+.

In case of further quite bad supply of minerals and plants on alpha compared to alpha+ this won't change. So I say +1 for short connection between the three alphas while please maintain some travel time between alpha and alpha+.

For the newbies (and also the items newbies will buy and sell) I consider it good to have short distances.
It should also be possible for new red players to buy argano or sequer from a more active market than Asi

For the different markets we lack simple agents buying on market, so no reason to build complete independent markets. And to be honest if we had three times the agents,  would not expect the market situation to change on long term as there is no utility to specialise on market, as you could not really specialize in prototyping, there is no place for specialized markets.

Re: Alpha 1 triangle teleport for newbies?

Tux - massive sounds a bit wrong - just a logical connection that starts at the teleporter and ends at a dockable building.
Massive sounds like plastering down the islands with highways and not leaving any space for npcs wink


btw, IMHO the DEVs should shortcut themselfs with one of the botting experts we had during beta, so make taxi-bot sequers that you can just use as "follow" targets to get from one alpha to the other.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear