Topic: High Speed Tackling.

True Story.


So on a nice foggy morning in Perpetuum, a wild cameleon appears in the distance.  Startled by the appearence of this Cameleon, the Signal Detector starts frantactically panicing.  But to his aid a wild corp mate also appears from the station.  So thus begins the problem.  Two Cameleon's racing out in the distance.  At 120ish KPH.  The Tackler is a hair fast but slowly calculating his turns, the angles and the plants to get the best position.  The Tackler brings up his Short Range Demob information to determine his optimum range.  160m.  Excellent.  The tackler slowly watchs his landmark information as he gets in range.  The external gates still 3k out, the would be intruders not making it out alive.  The tackler reaches 160m, activates his demob.... nothing.. too far out.  150.... nothing... too far out... 130..... nothing.... too far out.. 100 METERS... Nothing.  Then at 80 M is lands.  Now to the dismay of the tackler they are less then 400 m out and the dps is still 2k out.  The intruder escapes death.

Why do bots that are traveling over 120, together.  Won't demob till less then 100 M instead of where the optimum range is suppossed to be?

This has happened three times now.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: High Speed Tackling.

Ville this is with us in the beginnings, I said that sometimes, but the problem is the server and client communication not as good as you need when you need that accuracy.

But I need to ask devs maybe somewhere have a problem syncronising demob distances.

Pls. Devs fix that! (When you will have time for it)

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: High Speed Tackling.

So just use a T4 Velocity nexus and exploit the game and run away from everything \o/

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: High Speed Tackling.

the main issue may be here the time beween the server and the clients. just try to sticky one of your bots to the other nad start walking. keep an eye on both monitors and you can see the time difference when the second will react to the first. with 120kph this difference will make quite a few meters. so you see the bot at 150m but in reality he is further away ^^

Re: High Speed Tackling.

I'm not sticking any nad and try to start walking.   tongue

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: High Speed Tackling.

Tested at 80 kph the delay is approx 25 m off optimum range of the demob.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: High Speed Tackling.

Yes that can be that far, I was that experiance in the past. In that speed.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: High Speed Tackling.

Thats insane.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.