Topic: Robots that can get to any places...

One thing I´m having alittle hard time with ingame, is the "invisible walls" all over the world. Since we are moving around in some bad *** robots, couldn´t we get, or remake some of the exsisting once, to be able to climb steep hills etc. Like dig in with their steel claws and move all over the place?
Put a cloak function on those bots, and have some miners move through a valley with bots like these on the hillside, and we could see some EPIC scenarios. tongue Ofc you would also have a way to detect those cloaked bots. wink But bottom line is I wan´t bots ingame that can run all over these "walls". Would make the poor autopilot function ingame alot better as well.

Re: Robots that can get to any places...

standard answer:

if you dont like walls, play eve wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Robots that can get to any places...

Annihilator wrote:

standard answer:

if you dont like walls, play eve wink

OK. But if I don´t wanna play EVE then... tongue

Re: Robots that can get to any places...

...then World of Tanks? tongue

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Re: Robots that can get to any places...

Line wrote:

...then World of Tanks? tongue

Dude, World of Fags is no a MMO.

Re: Robots that can get to any places...

Jasdemi wrote:
Line wrote:

...then World of Tanks? tongue

Dude, World of Fags is no a MMO.

dont be a hater be a lover!

@ OP, with the latest changes to walls i have to say they are MUCH better than what they used to be. Imo its fine as is.. get a few bombs smile

Re: Robots that can get to any places...

Line wrote:

...then World of Tanks? tongue

i think World of Planes would be better, because tanks still have to drive around obstacles, planes can pass over them wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Robots that can get to any places...

Annihilator wrote:
Line wrote:

...then World of Tanks? tongue

i think World of Planes would be better, because tanks still have to drive around obstacles, planes can pass over them wink

World of Planes didn't released yet. And tanks, they can breach through the walls and buildings even big_smile

Offtopic: wish they implement similar combat mechanics like in WoT - that will be win-win IMO

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Robots that can get to any places...

Line wrote:
Annihilator wrote:
Line wrote:

...then World of Tanks? tongue

i think World of Planes would be better, because tanks still have to drive around obstacles, planes can pass over them wink

World of Planes didn't released yet. And tanks, they can breach through the walls and buildings even big_smile

Offtopic: wish they implement similar combat mechanics like in WoT - that will be win-win IMO


15 vs 15 qued battles?
How is that open world?
Not sure I understand what you mean.

Participate, Congratulate cause everything else will be seen as HATE.
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10 (edited by Line 2012-04-09 12:35:01)

Re: Robots that can get to any places...

Khader Khan wrote:
Line wrote:
Annihilator wrote:

i think World of Planes would be better, because tanks still have to drive around obstacles, planes can pass over them wink

World of Planes didn't released yet. And tanks, they can breach through the walls and buildings even big_smile

Offtopic: wish they implement similar combat mechanics like in WoT - that will be win-win IMO


15 vs 15 qued battles?
How is that open world?
Not sure I understand what you mean.

  • 2 aiming types - target/nontarget (in second case - manually controlled chassis turn and weapon v/h angle)

  • collisions

  • speed-up/slow-down depended on mass, reactor etc.

  • hitboxes with different armor hardeness

  • ability to damage modules causing temporary/permanent malfunction and/or negative effects

  • speed depending on ground type and slope angle

this.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Robots that can get to any places...

Line wrote:
Khader Khan wrote:
Line wrote:

World of Planes didn't released yet. And tanks, they can breach through the walls and buildings even big_smile

Offtopic: wish they implement similar combat mechanics like in WoT - that will be win-win IMO


15 vs 15 qued battles?
How is that open world?
Not sure I understand what you mean.

  • 2 aiming types - target/nontarget (in second case - manually controlled chassis turn and weapon v/h angle)

  • collisions

  • speed-up/slow-down depended on mass, reactor etc.

  • hitboxes with different armor hardeness

  • ability to damage modules causing temporary/permanent malfunction and/or negative effects

  • speed depending on ground type and slope angle

this.

If they would have it so you have the bird perspective when you move around, but as soon as you go into battle, you scroll into your bot, and have what you wrote here. That would be pretty damn AMAZING!!! It´s still a fantastic MMO as it is Perpetuum, but with a thing like this ingame, would make it THE best MMO EVER!!! I really believe so.

Re: Robots that can get to any places...

Mwo looks promising.

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Re: Robots that can get to any places...

Ville wrote:

Mwo looks promising.

Yeah, MWO and Perpetuum should have a baby together. tongue

Re: Robots that can get to any places...

Perpetuum just needs content and advertising.

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