Topic: An idea to scrap Intrusions
Intrusion has not had the impact I expected, simply because its an alarm clock game mechanic that mostly it's just wait an hour just to defend, the new system improves on the old one but I don't think its what we needed.
With gamma patch getting closer, I would suggest we turn beta into a different kind of defence and conquer system connected to the lure of the game as well as add more of a PVE flavour , whilst removing alarm clocking and scanning.
The stability OP mechanic will remain as is, but what would change is how we can raise or lower stability:
Each faction in beta islands, will only have an opposing faction mobs on the island, that would be the hardest one for that faction (e.g blue beta island-thelodica mobs only). Your aim to raise stability would be to sign up to your chosen OP as a corp and gain stability by killing mobs in the island. Obviously you will gain favour with the island faction and as a result stability mechanic will raise. Each player will gain faction points for killing mobs averaging out all together within a corp and will raise this new standing. Larger corps will need less overall average to gain stability in order to avoid alt corps, not so sure about how it would work out.
Attackers will need to lower standing by either signing up to your outpost ( with a sign up fee) for control and kill mobs or prevent you from killing mobs as stability will slowly degrade with time.
This keeps with the lure of the game opposing factions at war with each other and players helping them out. Players will need to be active on that island instead of showing up only to an intrusion. No more looking for saps, no more scanning, if you want an outpost you gain good relations with that faction.