26 (edited by Sundial 2012-02-19 01:15:42)

Re: Rockets

Dazamin wrote:

Well every race has a short and long range option, Green do it with ammo instead of weapons, making them, at least in theory more useful (whether the ammo options are balanced or not is a different question). They also have utility slots which can take a wider variety of modules than other races, including guns, so I really fail to see the need for them to have another weapons system, unless as someone mentioned you make missiles another unbonused weapon like ACs and give Green a completely new weapon system, but that seems like a big job and, well I'm not really sure what the benefit would be.

But it would not be a "green" weapon system. It would be usable by the other factions in their unused missile slots.

Would not be dependent on a bot bonus, just like auto cannons / machine guns.

You could use them to add DPS and put utility in your existing turret slots, the opposite how green works. But you still could add utility without sacrificing too much DPS since they are not dependant on the bots bonus just like autocannons.

Arguably it would be a bigger buff to yellow / blue than it would be to green since it gives them similar flexibility to green, or the ability to add alot more DPS instead.

Looking forward to new players and new conflicts.

Re: Rockets

Well this really wasn't what I was aiming for, but I do like the idea of it tho.

Maybe the Dev's could direct this conversation a bit more?

Just Sayin
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