Topic: Walls; This is how I thought they would work.
Okay my idea had no decay mechanic, but here is how I thought they would work.
So point 4. takes the decay mechanic into count.
No public building of walls on any beta island. The ability to put up a wall is tied to an outpost and holding the outpost i.e. (Stability)
The holding corp of an outpost(s) of the current island are the only people that can build walls.
Wall building is tied to the outpost stability mechanic. The higher the stability, the further out from the outpost you can place and build walls.
Wall decay is tied to outpost stability. Walls do not start to decay until the outposts stability reaches 75 or below. Once the walls start to decay they need to be repaired. Decay stops once stability goes above 75. But walls that were affected need to still be repaired.
They talked about making people have to live and nurture their outpost to reap benefits from it. I think the walls should be part of the outpost stability benefit.
I am in no way saying this is how it should be done. This is just the path I would have taken to introduce the walls into the game.