i had a similar idea once. but i thought it would be senceless because i think the devs would never make such drastic combat mechanic changes.
my idea was similar, but with a bit more details.
1.: green bots would have another gun type as main weapons (whatever that will be)
2.: missiles would be for all races. some bots would have more some would have less.
3.: bonuses of the bots would always habe their gun plus missiles
4.: missiles would have higher burst as guns but lower dps.
that means missiles would have very slow rate of fire. but each hit would hurt a lot more then any gun.
so whats the benefit of that?
1.: rockets would make sense on most damage bots. even with guns fitted. (see kain for example)
2.: it would make sense to learn both weapon types. so it will be more for a long time goal.
3.: have way bigger bot diversty
- bots with only guns (highest dps)
- bots with guns and few missiles
- bots with more missles than guns
- bots with only missiles (high burst low dps) [or maybe that not ^^]
or any combination that may make sence. maybe even some diverity over the races
so this would bring a hole new aspekt to the game. not only dps and los.
as i said it would be important that the rof of misiles would be very low (something around 5 times slower that guns) or something around that. you would need to test that so that missles would not instant pop bots in group fights.
having tis it might bring intresting tactial elements. so when and where to fire the missles, then if a few players do it, that might bring faster results. independent from gun fire.
as i said that an idea. that i think would be great. but thats just an idea. so i give the op a
+1
with no hope that this will ever happen. then this would require a total reballance of every bot every gun every missle. all weapon skills would have to be reseted ... and so on. this would be a major chnage in the game.