Topic: Intrusion 2.0 Patch Feedback
http://www.perpetuum-online.com/Changelog:2011-12-01
I will now highlight what I feel are important discussion points:
Change: The last wave of distress beacons are now special waves: in case of normal beacons this means elite NPCs, and for officer-type beacons this means that the last officer will also bring some friends along.
Change: The robot bonuses of Troiar and Troiar Mk2 have been changed from 5% to 8% neutralized energy per extension level, and from 5% to 2% accumulator recharge time per extension level.
Change: Increased the cargo capacity of all Mk2 robots by ~25%.
Change: Faction specific robot control extensions (Pelistal, Nuimqol, Thelodica, Industrial and Spec. ops) now don't give any extra bonuses anymore, but all affected robots have a new robot bonus based on these extensions instead.
Combat robots: 1% reduction to faction specific weapon cycle times
EW robots: 1% increase to signal masking
Industrial robots : 1% reduction to miner and harvesting module CPU usage
Industrial haulers: 1% increase to maximum armor HP
New: Higher level reverse engineering facilities now produce CTs with better attributes. Level II facilities add an extra 2.5% to time and material ratio, level III adds 5% and level IV adds 7.5% (they are still capped at 100%).
My views are:
Any changes to extensions should result in that extension being reset.
MK2 Cargo increase is a very nice additional bonus for MK2 robot and gives a whole new reason to use a Sequer MK2 and Lithus Mk2
Better CTs from higher level terminals further shifts the balance between rich and poor as trading CTs is too difficult and unmanageable at the moment. This change should have come with increased ways to trade CTs (Packaging CTs for example to be traded on the market in either 100%, 75%, 50% brackets. When packaging a CT it should always lower to the next bracket meaning that CTs can be made at 100%, packaged and sold on the market much more easily. As well a used CTs being sellable on the market.
Distress beacons are fairly common and having them always result in a "Boss" is a very nice idea while also supplying feedback to say "This is the last round". I still feel more could be done with them. For now this is a very nice change
Intrusion 2.0 systems are too new to comment on but the standing stability feels a little too low in my opinion. However we're not sure until the first event happens.