Instead of a clock, corp activity could be used as the trigger for intrusions.
Two kinds of intrusion could be used to insure Corp activity.
The first would be AI with standard loot. With increasing difficulty if the AI win, and the hit to base stability.
After 2 AI wins on a 24hr clock, the intrusions would be player driven.
This lessens the burden on beta corps. But insures activity.
Its not the ones that are here we want to grind down....Its the ones that are not here that don't deserve anything.
While i see "make" peeps drive through hostile land to get somewhere that they currently can go without the risk. The game really cant make anyone do anything if the risk/reward is not balanced. I ran missions until i could afford a assault, and have and never plan on running another one. I don't care what the rewards are,,packing sand is not fun for me. And i will never go to a beta island until i can replace what i am driving in short time. Put them any way you like, make peeps live on 1 Alpha starter island,,,because they have to drive through a beta to get to a Alpha 2 island... Really? make them drive through beta to get to Alpha!, or dream up ways to herd the sheep into hostile lands...It really is sooooo yesterday. And so self serving that this last rant is really just a finger pointing with laughter at its absurdity.
The progression of Islands is designed for player progression. The ability of any Alpha player to go to a lvl1 or lvl2 beta island is all pvp players can hope for,,,and,,,it is the natural progression for players. When players are ready for beta they will jump.
O and while i am waiting for the patch,,,,POS will empty Alpha terminals of players. If this game wants deserted Alpha islands,,,,POS is the way to go...I have seen POS and i will never have another one. They ruin community. And with low numbers,,,,they wont help this game.
Look out the window
Tell me what you see.
I see a golden calf
Starring back at me.