@Annihilator,
Harvesting and then transporting 1M of triandlus is quite painless. Harvesting and then transporting 1M of helioptris is literally nearly 3x harder. For instance, when I harvest I usually use 3-4 gargoyles in an area, then run 1-2 sequers at a time to collect the field cans. Doing so with helioptris creates a situation wherein even with two sequers I can't catch up.
Now I understand that your concern is primarily with the manufacturing costs, and from that perspective gathering a smaller amount of helio for direct use is no big deal. My concern is with the "marketability" of helio. To compare: I not only can get a better price for triandlus on average, but I can do so with far less effort.
Thus, given the current volume of helio, and a price range historically on a par or less than triandlus, I can't imagine ever gathering it for sale to the market.
The volume on helioptris is bad for the game economy. It takes an important raw resource and makes it fundamentally problematic to the market. This is my complaint. At the moment, this is my complaint because I am primarily a "gathering" type set of characters while slowly working on expanding the prototype techbase...
@Arga,
Thanks for the information on the history of helio ;-). I understand the background of why it was done, but my complaint stands as outlined above: the volume of helio is not reasonable. Its lower demand per creation of key commodities (i.e., previous posts outlining it) coupled with its volume create a situation where it never makes sense to sell the raw plants to the market. When you create a situation where it "makes no sense" to sell something to the market, by definition it is not balanced in terms of the game economy.
My recommended solution is to simply change the volume to make it equivalent to triandlus. Other options exist, but definitely do not prefer them. :-)