Topic: New extension: Increase Sensor Strength

Given that EWAR pilots can train both Jamming electronics (max 30%) and complex jamming electronics (max 30%), shouldn't there be one or two extensions which helps boost the bot's sensor strength?

It could either simply work on the base, or it could increase the effectiveness of ECCM, or perhaps even one extension of each kind!

Re: New extension: Increase Sensor Strength

Good idea Lucius, there should be a counter to demobing, but don't hold your breath they are too busy balancing as usual.

RIP PERPETUUM

Re: New extension: Increase Sensor Strength

I do think Sensor strength should affect the chance of getting demobbed too, but that's a sidenote in this thread smile

Re: New extension: Increase Sensor Strength

unlike other ewars - you can be immune to demobbing.

i dont think this is necessary - you could also ask for an extension that lowers your hitsize, because there is one that lowers dispersion/explosion radius

take closer look at ecm - the EW strength of them is really low, even on supressors its rather low.
I think boosting the ECCMs values would be enough already, making a difference equipping one of them on anything but a mech

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Re: New extension: Increase Sensor Strength

It might look low, but up to +60% from extension and then up 50% from nuimqol bonus is quite high, if we can allow people specialise so much in offensive EWAR, why can't we allow some way to counter it?

(And btw, I really don't see what the hitsize has to do with this, I did not say everything needs a counterextension However, when there's up to 3 offensive bonuses, but not a single defensive one, that's a bit odd)

Re: New extension: Increase Sensor Strength

Wouldn't directly increasing sensor strength also make your radar signiture larger too? I think you'd need to have an ECCM extension or there would be a negative to using it, where no other extension actually has any direct negatives for having it.

7 (edited by Annihilator 2011-10-07 00:16:50)

Re: New extension: Increase Sensor Strength

sensor strength is not related to masking/detection wink Increasing the computing efficiency of your targeting computer should not affect how visible you are on radar... (Actually the ECM user would be very visible to everyone)

given fact that you need a year worth of extension just to max out that ewar stuff, nothing else, you still will hit a mech with maxed extension and t4 ecm for 61% chance, unless it has an ECCM fitted or is under heavy interference.

my issue with ECM is, that there is no threshold how many of them can be used on one target, and that Robots with low sensor strength will still have low resist against ECM, no matter how many ECCMs they fit (because its % increase, not absolute)

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Re: New extension: Increase Sensor Strength

So with 3 modules and 1 year worth of specialization you can statistically only shut down 1 single mech, and not much else? And you you have a problem with that?

If it were for the people that don't do ECM they'd nerf it to down to where it's just a irrelevant nuisance. How dare EW platforms be effective? The only force multipliers that should be in game is the More Heavies!

Re: New extension: Increase Sensor Strength

As an EWAR PvP pilot with above average skills, the game is pretty well balanced in regards to EWAR. ECCMS do have an effect against ECM unlike some other games (the chance of a successful "Jam" against a pilot who does have a ECCM fitted is greatly reduced, depending on tech level of the ECCM module and the amount of EP spent in of all things "Jamming and Complex Jamming) And everyone knows that to decrease the effects of demobs is to plate up. If you, as a pilot, are unwilling to change your fit because you want "MOAR PEWPEW" and faster bots, than suffer the consequences of walking about in a glass cannons.

Even in my relatively short time in this game, is there is a counter for every thing out there, nerf one and a snowball effect begins where the once useful counter is negated, something else becomes "OP" and everyone begins screaming for a nerf to that which leads to something else being called "OP" and so on and so on "ad infinitum".

You want balance?, then balance your squad. Not everyone can do DPS and then scream because you got jumped by a couple of fits with ECM and demobs and slaughtered because no one was fitted to counter them. There is no perfect build, there is only counters; counter, counters; and counter, counter, counters. If you want an "I win" button, go back to WoW.

There is such a thing as game balance, but there is also "in game balance" so try and experiment, it may cost you a few bots/ mechs, so try against your fellow corpies before using it for "Real" in a true PvP encounter. To give you an idea now, I ran in about 1/2 a dozen differing fits for a Camel before settling on the current, which was good, till some one came out with a counter to it and  ended up on the wrong side of a KM. It happens, you get over it, think of something else and try it out. But if you want an increase with sensor strength, I want an increase to jaming strength to counter it.

Re: New extension: Increase Sensor Strength

ECCM module needs a large boost, or a small boost plus an ECCM skill

11 (edited by Lucius Marcellus 2011-10-07 12:09:12)

Re: New extension: Increase Sensor Strength

BandwagonX9000 wrote:

So with 3 modules and 1 year worth of specialization you can statistically only shut down 1 single mech, and not much else? And you you have a problem with that?

If it were for the people that don't do ECM they'd nerf it to down to where it's just a irrelevant nuisance. How dare EW platforms be effective? The only force multipliers that should be in game is the More Heavies!

..

If you in a cameleon can completely shut down a t4 heavy mech, that is fair? Anyhow, I have to admit I don't have much PvP experience, but it sure doesn't sound right to me. I said nothing about nerfing EWAR to a nuisance by the way, so chill a bit.

But instead of just crying out arguments like "You don't know balance, I do! But I wont tell you why!" (which is impressive logic of course), let's do some theory, and you can counter the theory and where I am wrong (I might be):

Sensor strength of no ECCM heavy mech: 85
Sensor strength of a heavy mech with 2x T4 ECCMs (so heavy anti-EWAR): 167

Sensor supressor EW strength: 65
ECM EW strength: 35

Max Sensor suppressor EW strength: 140
Max ECM EW strength: 73.5

So from these figures we can conclude that EWAR-ing a heavy mech with no ECCM is really easy, and close to 100% fail-proof (this is fine, as he has no protection). However, note that even the hardcore anti EWAR heavy mech will extremely easily be sensor suppressed (83% chance), and ECM-ed with a 44%% chance. Saying the EWAR gas 3 EWAR modules, say 1x sensor suppressor and 2x ECMs, it should be fairly easy to never allow him to lock a target.

Thoughts on this? As I said, I'm not a PvP god, so feel free to point out any mistake in the theory. Is it really fine that 3x ECCMs are needed to make a good counter?

12 (edited by Annihilator 2011-10-07 12:03:34)

Re: New extension: Increase Sensor Strength

your formula is wrong wink

no mk1 bot bonus is "multiplied" that way you did there.

see my above post...
Spreadsheet

chance to hit with maxed robotics and T4 equip

extension level is 1-20 (2x10 lvls)

oh, and btw, heavy mechs with similar extension in damage skils and equip can one-shot Ewar-mechs or bots!
so one fail ecm + succesfull lock of heavy can be ewar death

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Re: New extension: Increase Sensor Strength

Correcting post, thanks anni smile

14 (edited by Ville 2011-10-07 12:39:40)

Re: New extension: Increase Sensor Strength

Lucius I agree fully.  I even stacked 3 T3 ECCMs and took on some of the ewar pilots from the alliance.  With a T4 ECM I was still being jammed every 1 in 4 to 1 in 5 times.  Fully stacking ECCM still gives me a 25% chance to get ECM'd

We have been saying this for a month or two now:

Mechs/HMechs Base Resistence to ECM needs to be bumped a bit up.  ECCM Modules need to be bumped up a bit, OR add an offset extension that works with the ECCM module increasing its strength just like you requested in this thread.  A Heavy Mech with ECCM(1 equiped) fitted should be around a 25% chance to ECM.  Mech with ECCM(1 equiped) should be 50%

-Changed by request of Lucius.

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15 (edited by Lucius Marcellus 2011-10-07 12:23:12)

Re: New extension: Increase Sensor Strength

As I can sense it coming, let's keep the flame-war for another thread...

But really, what Ville is pointing out is valid, even if you equip more ECCMs you will never fully counter it, just slowly decrease the chance, even with 3 ECCMs there's a decent chance of getting jammed. No one in their right mind can think that equipping 3+ ECCMs should be needed for a heavy mech to defend himself against a light EWAR?

Re: New extension: Increase Sensor Strength

@ annihilator

1v1 the game is balanced, but most balancing issues dont happen unless its more then one person doing it... unless your Lemon.  Do we agree 1v2 the game is balanced?  Still ok imo.  It;s when we get to 3 v 1 we start having issues.

Mech versus 3 Light Pilots.  3 dead Light pilots.
Mech Vs 3 Assaultpilots.  1 dead Mech possible 1~2 Assault kills.

Hmech vs 3 Lights. 3 dead Lights.
Hmech Vs 3 Assaults. 3 dead Assault pilots.
Hmech Vs 3 Mechs. 1 Dead Hmech Kill 2~3 Dead Mechs.
Hmech Vs 3 Light Wars. http://perp-kill.net/?m=view&id=7578

This only gets worse with skills.  3 day ONE pilot can lock a Hmech down and lulECM, mash spacebar! I Win!

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Re: New extension: Increase Sensor Strength

Just want to say again, about that: Ville: "Hmech Vs 3 Light Wars. http://perp-kill.net/?m=view&id=7578"
there was 3-4 more ew not just 3 so there was 7-8 ew (just ask Chaos) so that not real.

Btw 3 Cameleon maybe can kill 1 Seth with 6 -8 ECM, but they cant use really permanently ECM because accu, so then it not easy to kill, and that need long time maybe 7-10 minute so that really hard in an enemy island.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: New extension: Increase Sensor Strength

Even with a 44% chance verus 3 ewars your not locking anything.  Maybe if the stars alligned and the clouds came through and your ewar pilot is standing on top of the heavy mech and he forgot to do anything  but equip a light weight frame.  Your still locked down and it's unbalanced.

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Re: New extension: Increase Sensor Strength

If you make any bot fully immune to ECM with fits/skills, then ECM will be mostly useless. Every lil' mofo with 2+ headslots will fit ECCM making ewars killing only newbies. So if you really want to improve Mech/Hmech Sensor strength, then ewars should be rebalanced aswell, maybe adding some medium ECM working better against big bots but worser against small (similar to energy warfare), or E-Mechs should have additional bonus forcing ppl to use them instead of lights against big bots, etc. In other case you will ake Vagabonds worthless to produce and use - why to bring expensive bot in PvP if it will be unable to ECM anything?

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Re: New extension: Increase Sensor Strength

New patchnotes:

Change: Improved the efficiency of ECCM modules, and their sensor strength bonus is not a percentage multiplier anymore, but a fixed additional sensor strength value, which is independent from the robot's base parameter.

Thank you DEV's.

Re: New extension: Increase Sensor Strength

why to bring expensive bot in PvP if it will be unable to ECM anything?

^ why bring an expensive bot if you can't lock anything?

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Re: New extension: Increase Sensor Strength

Ville wrote:

why to bring expensive bot in PvP if it will be unable to ECM anything?

^ why bring an expensive bot if you can't lock anything?

Then why to use ECM/ECCM at all?

Whats the main purpose of ECM? To kill something that you can't kill in other way. Whats the main purpose of ECCM? To get more chances of stay alive.

Ok now with new patch ECCM becomes more useful making Mechs/HMechs more viable against couple of lights....Now you just need to bring more ew-lights, that leads to zerg roamings again big_smile

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Re: New extension: Increase Sensor Strength

EW is fine as it is (at least suppressors and ecm), please stop these "nerf ecm" threads.

24 (edited by Lucius Marcellus 2011-10-07 13:29:17)

Re: New extension: Increase Sensor Strength

Mark Zima wrote:

EW is fine as it is (at least suppressors and ecm), please stop these "nerf ecm" threads.

I am in awe of the logical and argumentative reasoning.

Anyhow, with the new ECCM's adding 75 Sensor strength, I think this thread might have become void sooner than expected.

25 (edited by Mark Zima 2011-10-07 13:34:37)

Re: New extension: Increase Sensor Strength

Lucius Marcellus wrote:

I am in awe of the logical and argumentative reasoning.

It was just a summary of my 5-week presence in this game. I use suppressors almost daily.
There's a nice balance between EW and DPS bots on light/assault level. (Not sure about mech/hmech level.)

UPD: Aw, already nerfed. And combat mechs boosted. *** happens.