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Wizard robot casted a fireball at me
Posts: 12
Re: Wizard robot casted a fireball at me
Or something like that must explain this picture:
Any idea what it is?
Evidently there are others who have access to a wormhole..............
Re: Wizard robot casted a fireball at me
Is its visibility depending on the camera angle?
Re: Wizard robot casted a fireball at me
Trap Card wrote:Or something like that must explain this picture:
Any idea what it is?
Evidently there are others who have access to a wormhole..............
I'm not sure. I know that if I moved just a little bit it went away.
Re: Wizard robot casted a fireball at me
Yeah. It's a new camera bug. I can't get it to happen. D:
Re: Wizard robot casted a fireball at me
Me neither, but we had another player reporting it last week. He had a smokeball though
Re: Wizard robot casted a fireball at me
It's at the highway between TMA and fort donnerth II teleport.
I had to angle my camera just right, but once I did I was able to go half of the length of the highway with the fireball.
It just pops on the screen while moving and unless I actually try to see it again, I generally dont.
Re: Wizard robot casted a fireball at me
I think you mean smokeorb ....
Re: Wizard robot casted a fireball at me
I've withessed this effect two times on the same spot (can send a screenshot if you need).
I thought it was intended. Like those small white whirlwinds or eerie sounds from the buildings, it contributes to the atmosphere of an alien planet.
Re: Wizard robot casted a fireball at me
I have seen it too, both fireball and smoke bomb, and it my case it's connected with the camera angle. I have graphic settings to low, and low roboto detail. It came together with the no-smoke-trail missiles i think.
11 2011-09-29 09:33:31 (edited by Hunter 2011-09-29 09:35:19)
Re: Wizard robot casted a fireball at me
http://s011.radikal.ru/i316/1109/82/c623fde93f27.jpg
http://s43.radikal.ru/i100/1109/a4/7fff94410bd9.jpg
Re: Wizard robot casted a fireball at me
Missiles having no trail was a good clue, the next patch will probably fix this.
Posts: 12
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