Topic: Observers
First: i was the biggest fan of observers when they have been implemented, for the reason they have been implemented.
BUT
with im VERY disappointed on how they developed.
1. the have become a farming target due to observer kernels.
-> result:
playerbase started to not shoot them down to avoid loss of mining equip, they startet do hunt them for research
2. artifact scanning made them easy farming targets
-> result:
several groups finished the intentionally slow research much faster then intended. research persistant, game got unbalanced and without goal for those ontop.
3. observer boost in DPS, locking range, etc.
-> result:
while they are not easy to farm anymore (there are still rather cheap builds that can do). they are no fun anymore.
PLEASE rethink your NPC balancing!
Observers should be:
1. a higher threat to lone agents then regular roaming npcs
2. no, really, no extra KERNEL drop.
3. no farming target (no extra high chance to drop plasma, or extra high level gear)
4. no cheating stats
5. just higher tier equip then regular npcs and perhaps a better AI
Whining - It's amazing how fast your trivial concerns will disappear