1 (edited by Line 2011-08-26 14:34:00)

Topic: Remote Armor Repair Extension

It doesn't affect Med RR-modules or at least doesn't shows it's effect in info.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Remote Armor Repair Extension

Ha, i have a character with lvl 10 in that, and i never noticed... i too would like this fixed.

As a side note, because of the change to armor tunings it may be nice to decrease the base cycle time of remote reppers to make them a bit more appealing.

Re: Remote Armor Repair Extension

I just spent EP on this extension today and then noticed the same problem, it is a very big issue as 350ap per cycle really adds up.

Please Fix!

Thanks!

4 (edited by Alexander 2011-08-28 10:34:19)

Re: Remote Armor Repair Extension

I believe there should be two types or repairs or repair tunings.
Burst repairs where you get high speed repairs, high AP costs and avg. repair amounts each cycle.
Or power repairs. Huge amounts repairs for less AP cost over a longer cycle time.

Currently it's very easy to get more energy than you use repairing (Assisted by ERP) and the idea of turning damage into power and then into repairs is a little stupid.

HOWEVER this extension is broken and no longer apply its bonus which is bad!

Re: Remote Armor Repair Extension

it would be very nice if this bug could get fixed.

its kind of 'not optimal' to have skills that don't apply at all

Re: Remote Armor Repair Extension

This will be fixed in the patch tomorrow.

Re: Remote Armor Repair Extension

O.O Patches!

Re: Remote Armor Repair Extension

thanks for the update Dev Zoom