Re: Missiles, shortest range and lowest damage?
I know this post is rather old, but I'll throw in my 2 cents anyway.
I recently cross trained missile bots, because the area I am in has lots of hills, and I wanted to be able to switch over my main damage type. As an average skilled player, with an average fit (no t4 everything and tons of crap in my hanger to play with fits), I have to say, the range sucks. Really sucks. Where with my Artemis I can lock at 500+ km, begin firing around 300+m, with a Tyrannos I can still lock at range, but optimal even with a range extender is still only about 270. That's the same head slot fittings, 2 sensor amp t1, a t3 extender, a damage mod. And don't get me started on the damage. it seems that even with my missile skills being comparable to my turret damage skills, the damage is lower by at least a third, at a lower rate of fire.
Again, average skills, average fit, not the best perhaps but then I don't spend hours on end doing the math, I play the game.