Topic: Static terminal textures

This might have been intended, but I noticed terminals (e.g. T&M alpha1/2) have a fairly static demeanor, with the exception of some jumping sparks. Most structures on the island look pretty active in comparison anyway. This might also be a bug, I can't remember if this used to be less static.

Anyway, here's a picture:

http://i.imgur.com/6HsZs.jpg

Re: Static terminal textures

Doek wrote:

This might have been intended, but I noticed terminals (e.g. T&M alpha1/2) have a fairly static demeanor, with the exception of some jumping sparks. Most structures on the island look pretty active in comparison anyway. This might also be a bug, I can't remember if this used to be less static.

Anyway, here's a picture:

http://i.imgur.com/6HsZs.jpg

I wonder if having active objects would eat more processor time and the dev types omitted them because the terminals tend to have a lot of bot traffic.  Probably not though.  I can't imagine that consumes a great deal of computational time.

Is that your bot, by the way?

Primary Laptop:  NEC Ready 120LT - Cyrix Media GXm @ 200 MHz, 128 MB EDO DRAM
NeoMagic MagicGraph 128 ZV+, 6 GB Hitachi 4200 RPM HDD, 24x CD-ROM, PCMCIA WiFI
Slackware Linux 8.1 - Framebuffer 640x480 Command Line Interface Only (No wimpy GUI)
-Delicious Raspberry Pi- http://www.raspberrypi.org/

Re: Static terminal textures

Johnny EvilGuy wrote:
Doek wrote:

This might have been intended, but I noticed terminals (e.g. T&M alpha1/2) have a fairly static demeanor, with the exception of some jumping sparks. Most structures on the island look pretty active in comparison anyway. This might also be a bug, I can't remember if this used to be less static.

Anyway, here's a picture:

http://i.imgur.com/6HsZs.jpg

I wonder if having active objects would eat more processor time and the dev types omitted them because the terminals tend to have a lot of bot traffic.  Probably not though.  I can't imagine that consumes a great deal of computational time.

Is that your bot, by the way?

since this is purely client side, I can't imagine why this could not be a toggel in graphics settings.

Re: Static terminal textures

I meant this to be a possible method of processor budgeting on the client.  But yes, now that I've stopped to look more closely, it does seem like a simple omission rather than an intentional act.

Primary Laptop:  NEC Ready 120LT - Cyrix Media GXm @ 200 MHz, 128 MB EDO DRAM
NeoMagic MagicGraph 128 ZV+, 6 GB Hitachi 4200 RPM HDD, 24x CD-ROM, PCMCIA WiFI
Slackware Linux 8.1 - Framebuffer 640x480 Command Line Interface Only (No wimpy GUI)
-Delicious Raspberry Pi- http://www.raspberrypi.org/

Re: Static terminal textures

This is a known bug actually. (moved)
(#2898)