Topic: Training Time and Skill Remaps
Simple calculations reveal that training times are in years to max out various skills trees. On top of that, we cannot optimize our training because we cannot remap our training attributes - ever - unless we utilize our option to do an account reset with associated loses. No thanks.
I suggest review of two factors:
1) extension point accumulation time in view of no attribute remaps
or
2) ability to regularly reassign attribute points so we can optimize for more than single tiny little specific area.
or
3) Both 1 & 2
I do not like paying for a very long time to simply unlock skills. This directly means lengthy limitations to access of game features and capabilities. There is no way to accelerate this as extension points accrue at a fixed rate of 1/min. New players will always feel at a disadvantage, even more so as time goes on. The strategy of "groups count more than skills" inevitably leads to the undesirable blob warfare we saw in EvE. Thanks how GoonSwarm was formed. If that is where this game is going, and I think it is, no thanks.
Some say that boredom will be rapidly be achieved if you gain skills too fast. I say it is the opposite. It is boring to pay for long periods of time and gain only minimal new content/features/capabilities. Where is the fun in that? Um, it is not fun at all.
For those who feel slowly acquired gains bring a sense of accomplishment and meaning, quit the game and try real life, in which building skills and beating the competition takes, literally, a life time. The only thing I want from a game is fun recreation. And paying and waiting, then paying more and waiting more, does not cut it. Sure, there's ample player interaction along the training path. But it is much more fun if we can try out new features and capabilities in a time frame that is faster than crystal formation.