1 (edited by Gharl Incognito 2011-07-27 12:28:56)

Topic: Restrictions on sell orders

After giving a bit of thought to the current mode of operations in the Perpetuum market I got to thinking that a good way to 'balance' the flow of goods would be to alllow an Agent or Corp to attach restrictions to their sell orders.  It would also be nice if an option could be added to remove anonymity from purchasing, that is to say people would know who was buying their gear.  You could even add a greater level of taxation for tha.

That is to say Agents and Corps could prevent certain Corporatrions and individuals from purchasing their goods while still offering them on a (relativly) open market.

I spent a bit of time considering the arguments against this:

- the argument that people would just use an alt to make the purchase for their friends or their corp borders on breaking the shared accounts rules in the EULA so if it becomes an issue we can only expect people to be punished for it.

- The argument that this would further stifle the market I believe is erroneous.  Many Corps do not sell on the market because they don't want their enemies to optain their goods.  This would remove that hurdle.

- the ability to restrict access to owned outposts will in part implement a change like this but that doesn't aid people who are based on Alpha Islands and still want to take part in the wider Corp vs. Corp aspects of the game; economics should play a part here.

Sociorum, inimicos, omnes

-:does speak for NSA on the forums:-

Re: Restrictions on sell orders

When internal corporation orders got implemented, a huge imbalance was created and market its suffering from then.
TO make things clear imho free market was at first, without corp market; but since now you can choose to buy from your corporation you should also be able to dont buy from "X" corporation.

Re: Restrictions on sell orders

Yeah, because no one was having special officer who were selling the corp produced mods to the members on demand... Oh wait, I derped again. Enclave did that, so I am pretty sure other capitalistic corps did that too. Internal markets didn't change anything, being self-sufficient did.

<GargajCNS> we maim to please

Re: Restrictions on sell orders

as u said, before u needed a person in charge nad logged so you could beneffit from your internal market otherwise u needed to acces the "real" market; now internal market eases being selfsufficient, bad x2.

Re: Restrictions on sell orders

So it was bad for us to have officers? Everyone should go rambo? big_smile You don't make much sense sorry. We had at least one officer online the whole day. If someone went for the outside market it was only because we didn't have something lol.

<GargajCNS> we maim to please

Re: Restrictions on sell orders

haha a .mayb im not crystaline and some "ideologic" items about econimy involved.,BUT the point iirc was to remove anonymity so ppl can choose to stop buying form corps that dont support public market ie.
good balance since free market its no more free.

Re: Restrictions on sell orders

But the corps like that are best possible NIC sinks big_smile We are beneficial tongue

<GargajCNS> we maim to please

Re: Restrictions on sell orders

The internal market makes it possible to even consider having a capitalistic corp. It actually has a positive effect on the market, since corps can more easily manage resources between what they need for internal use and what they can spare for open sales.

The excuse that corps don't sell on the open market because of who may buy it extends to everyone, not just their enemies.

Creating something like an Alliance market, which is what your proposing since it's easier to choose who to sell to then to deny who to sell to, would certainly be bad for the open market.

Removing anaonmity would turn the market into a PVP weapon for corporations, and they would simply choose not to participate. So it would be just solo or small corps using it to supplyl new players. Most if not all large scale sales occur off the market anyway, simply because the world is small enough that you don't need the 'advertising' that the market provides if your producing large quantities.

Maybe when the world is large enough that corps on one side or not even known to the other side, named sales may work. For now it seems more like an idea that to find out who that *** is that keeps putting something up for .01 more so you can Market PVP him out of the game. Or to know about where your competition is on the research tree, or whateve, which again is OK but not while the game is still this small.

Re: Restrictions on sell orders

Arga wrote:

Removing anaonmity would turn the market into a PVP weapon for corporations...  ...OK but not while the game is still this small.

I think you might be right.

Sociorum, inimicos, omnes

-:does speak for NSA on the forums:-