Topic: My very personal bad first impression
Greetings,
Let me list the reasons why I for one didn't like this game, if only for filling the first impression's book in the hope that the devs could find an useful pattern and manage to succeed in their enterprise.
1º) Combat
you took EVE's engagements and you added WASD. That's all you did. You kept the auto-attacking (not cool), the lock-timers (cool), the multitargetting mechanics and so on.
2º) Visual indicators and overview
Again, it feels like EVE + WASD, which is (really) bad for a ground-combat based game. In EVE all those red crosses and white icons flying around the screen make sense because they're hundreds of kilometers away. In PO, our interactive stuff is a few meters away.
My recommendation: look how ground-based MMOs deal with the visuals in their screen. There aren't red crosses in WoW's Orcs head because you can see them. They're in front of you, a few meters away. Other games opt for adding an "Enlighten-interactive-stuff-around-me-button".
Also, there's this PO's version of EVE's overview window. PO's version DOESN'T work. Why? Because the elements in the Overview are a few meters away from each other, running back and forth in the list which is annoying.
3º) Movement
Ok, this is a bit embarrassing. I for one like to be able to jump in ground based games. It boost my feeling of freedom.
Also, the camera movement is a bit clumsy.
4º) Bad initiation.
You made us chose between Russians, Asians or Americans. In a sci-fi world you could have been more subtle and imaginative.
Then we have to choose school, which is ok.
The next step is to choose our corporation, subsidiary corporation and finally the spark. I personally felt flooded with meaningless choices.
After our Agent creation, we're thrown into a bug-like robot without any further information or introduction to PO's world, which leads to the next point.
5º) Lack of background story
This point is self-explanatory.
6º) Ugly avatars.
They're dated (like from early 90s).
Conclusion
PO feels like an EVE-clon. You have copied indiscriminately most of the EVE features without realizing that some of them don't work in a ground-based game or without trying to improve nor innovate.
It has potential, but since most of PO's ideas and features are borrowed from another game, there's nothing which leads me into trusting the improvement nor innovation of this game. I'll stay tuned in the hope I'm wrong.