Topic: Where are the DEV's at in regard to'one-bot-per-square' limitation?
As I understand it, the current game code is designed so that every bot can only occupy one game square at a time. Currently for bots to get any bigger, they have to get taller so as not to expand beyond that square. Thus, the current shape of the Lithus.
Have the DEV's come up with any theories in regard to this?
I was thinking that future bots could be large, slow-moving 'hovercraft' that ignore the current grid system and conform to a different 'grid' overlaid over the current one.
Also, the use of squares seems to be problematic in regards to bot expansion. Would the changing of the grid to a series of concentric hexagons make more sense? All bots could then occupy one hex and the next size of bots could occupy three. Larger bots would occupy 7 hexes and so forth. The mean of the slope values in these concentric 'rings' would produce a new 'grid' that each size bot would conform to in regards to movement. I suppose this solution could be applies to squares, but hexes seem to make more sense.
Obviously this will take some programming but at some point in the game this issue needs to be addressed. I would be inclined to combine this with the game's first graphical tune-up or overhaul and release it as an expansion, along with the next series of bots utilizing large weapons, in an 18 month time-frame.
I think this is where the game needs to be at its two year birthday. While one team works on this, the other can continue to focus on PvE expansion ideas, ways to encourage Beta activity and other general issues. Good luck DEV's!