1 (edited by Jasdemi 2011-06-26 13:06:38)

Topic: Attributes Remap

Should only be allowed to remap every x<time> and cost x% of total EP accumulated so far.

Sounds fair? Nao gief.

Re: Attributes Remap

Attributes remaps should be a one time deal that can be done when you reset.
The new reset function should allow you to change everything your attributes and reset your EP but leave everything else alone.

This is hopefully being worked on already. Not a hard feature to add as long as it is added with enough balance/shine.

3 (edited by Jasdemi 2011-06-26 14:47:02)

Re: Attributes Remap

Alexander. Tell me one reason why people shouldn't be able to change their play styles every now and then without creating another alt.
What's with this dumb attitude to create an alt for every single play style? Having multiple alts is just fuc.king annoying as hell.

Re: Attributes Remap

actually, i would like to see the attributes choice removed completely

choose combat or industrial , choose your beginner extensions (starter corp) and a perhaps a spark as attribute pusher towards trading or combat

at the long run, even a nexus buffer or trading char needs many blue extensions with high complexity and its always better to have industrial agent for that then a full green one.

though with the "real" resepec option announced in last blogpost, they got a chance to do that.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Attributes Remap

Jasdemi wrote:

What's with this dumb attitude to create an alt for every single play style? Having multiple alts is just fuc.king annoying as hell.

Have to agree, would be the same thing if you could do it with just one char, except you wouldn't have to log off all the time.

Re: Attributes Remap

Allowing players to remap themselves opens up the doors for flavours of the month. The game is aiming to be balanced and once you've been to school to don't tend to wake up one day and go "I'll be stupid at this today and be really good at learning how to do.. XYZ"
If the game chooses to go that route I'd say do away with attributes all together with minor changes to them so that everyone has 30 and 28 in their main attributes and 20 in the rest.

This would make cross training more possible but also grant a remapping feature with the "Spark" that could be changed to be a combat spark or a industrial spark.

Spark changes could be a large NIC sink and changing often would give a penalty to the attribute bonus they give for a short time.

Re: Attributes Remap

Or, a better way to manage alts.

Do away with (3) characters per account that share EP, and make it (2 or more) characters with seperate subs and thier own EP pool. Each character activates in a different client, so you can still run more then 1 at a time, but you don't have to login 2,3,10 times.

8 (edited by Gasoline 2011-06-26 23:10:40)

Re: Attributes Remap

I think the attributes could be "trainable" too. Like every 2-3 weeks you can move one point to something else if you wish.

That would make to, in time of course, to completely re-spec yourself. Considering how many attribute points we have, freeing one in thaty time sounds pretty reasonable.

Proud member of New Eden Exiles, SQUID Alliance.

Re: Attributes Remap

No attribute changes without extension wipe.  Attribute reassigning just means no penalties for cross training.

->You just lost The Game<-

Re: Attributes Remap

Cross training is good, so I'm in favor of ditching attributes. Let players experiment, and let them define their character by their decisions and experiences rather than some arbitrary questions they answered when they rolled their character. Do that and ditch remaps entirely -- you can choose whatever you want without getting screwed on EP price, but it's a final choice.

Like, I want my dude to be good at military but with a few points in production and mining so I have an alternate playstyle I can jump into without changing characters or dual boxing. That'd decrease server load, increase my happies and allow me to experiment. EP costs for spreading out rather than specializing are already high even in your field, and your performance is lower than specialists in a field created at the same time, so it's not like you'd be getting magical free points or something silly.

Then there'd be less interest in remaps and alts, and I wouldn't have to be constantly booting people who want to reroll.

Re: Attributes Remap

Just like Eve, it is of course better to specialze. While attributes don't change the rate you get EP at, it does effect the total amount of EP you have to spend on each skill level. Which means if you go all combat, and then try to get into the high end Mining bot, your going to spend about 12k more EP then if you were Indy spec'd; just for that one extension.

If you split your attributes, you'll reduce that overspending on single extensions, but you'll also increase the cost of all the extensions by a little, since your not optimized for any of them.

Being able to switch attributes on anything but a full reset, then gives you too much advantage as you can simply raise extensions that are optimized for your current set, then change attributes and raise something else.

The system is setup to make it impossible to be min/max AND be cross-functional.

Re: Attributes Remap

AeonThePiglet wrote:

Cross training is good, so I'm in favor of ditching attributes. Let players experiment, and let them define their character by their decisions and experiences rather than some arbitrary questions they answered when they rolled their character. Do that and ditch remaps entirely -- you can choose whatever you want without getting screwed on EP price, but it's a final choice.

Like, I want my dude to be good at military but with a few points in production and mining so I have an alternate playstyle I can jump into without changing characters or dual boxing. That'd decrease server load, increase my happies and allow me to experiment. EP costs for spreading out rather than specializing are already high even in your field, and your performance is lower than specialists in a field created at the same time, so it's not like you'd be getting magical free points or something silly.

Then there'd be less interest in remaps and alts, and I wouldn't have to be constantly booting people who want to reroll.

I agree entirely and think it would make the game a lot better.

Would really give everyone the possibility to do whatever they want in game without any penalty except the time. Thumbs up.

Proud member of New Eden Exiles, SQUID Alliance.

Re: Attributes Remap

Hmm, I'm still hoping that someone takes one of Richard Garriot's only good ideas from Tabula Rasa and incorporates that.

As in a sort of "cloning" of you character, and let you swap between the "clone" you feel like playing at that time.

As in, they all use up the same EP pool, but you are actually 3 (or more) characters in one.  You could have your Combat Character, Industrial Character, and Scout Character all be the same person, just different clones of that person.  All with the ability to have trained or gone to different schools.

Swapping between clones would have a certain "cooldown" timer, and only be changed inside of a terminal.  You name and train that "clone" of yourself how you feel like.


This would better allow people to swap between how they wish to play at the time.

Eh, if a Dev read this and is interesting, give me a holler.  I have no problem taking a bit of time to further develop this sort of idea and presenting it.

Re: Attributes Remap

Gief DEV response. [YES] [NO] [MAYBE]