1 (edited by MoBIoS 2011-04-28 18:47:25)

Topic: Remote Sensor Boosting etc..

Hello Dev´s, it would be very nice to be able to see who I am supporting in my overview, when i.e. using sensor boosting. There is no chance of seeing who is acutally supplied with remote sensor boosting by me, wants you loose track, i.e. when someone gets out of range. The only way to check up on who is boosted, you have to go right up to the bot to exame if the head has a blue glow to it. Try doing that in any usual combat situation.

ty

MoBIoS

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Re: Remote Sensor Boosting etc..

This should be done for all ewar also (demobs, ECMs, suppressors), and it should also be clear which module is being applied to which target/squad member.

At the very least the target list should be in the order the targets were chosen, from earliest to latest and should not re-sort it self based on distance.

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

Re: Remote Sensor Boosting etc..

Although I am not a specialist in ewar, I support both, MoBIoS' and Campana's demand for a list of effects applied by myself on whatever target.

There are 10 kinds of people in the world: Those who understand binary and those who don't

Re: Remote Sensor Boosting etc..

Should they be shown as an icon just like the current effects, both onscreen and in the landmarks window?

Re: Remote Sensor Boosting etc..

I think the easiest way to do this would be to have it showing on the target list as a module number.

So if I have Arga targeted and I'm using an ECM on you a little icon should appear next to your name saying "H2" because I'm using the second head slot on you. If I'm also remote sensor boosting a squad mate the icon next to his name on the target list should be "M1" for miscellaneous slot 1 (or maybe "C1" for chassis 1).

If that's possible to code into the UI.

You could add this to the landmarks list as well but I don't see the point because it just duplicates what's in the targeting window.

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

Re: Remote Sensor Boosting etc..

I thinks those codes (H2, C1 etc.) won't be the best solution. We are still playing a game, so displaying an icon like a buff or debuff wherever within the target window should be fine for the players and the devs smile

The icon could be the icon of the module/effect used.

There are 10 kinds of people in the world: Those who understand binary and those who don't

Re: Remote Sensor Boosting etc..

Legedric Warstrike wrote:

The icon could be the icon of the module/effect used.

But if you have two remote sensor boosters or three ECMs, how do you know which one is being used on which target? Ideally it has to show that information too.

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

8 (edited by Legedric Warstrike 2011-04-28 20:12:23)

Re: Remote Sensor Boosting etc..

A solution could be to colorize the module on your toolbar and on the target window.

For example:
As soon as you use one ECM on target one the module in your headslot gets a light green overlay as the icon in the target window gets the same color highlight. The second ECM will get a light yellow highlight, the third a bluew one etc. etc.

Perhaps not a complete overlay but a colored frame or something like that.

There are 10 kinds of people in the world: Those who understand binary and those who don't

Re: Remote Sensor Boosting etc..

for remote sensor amp there could be a steady beam visible only for the involved agents.

just like energy transfer or drainer (with different beam texture - something like 0110010110100 smile )

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