Topic: A new PVE experience
Hoping this has not been discussed before.
Inspired by the 'Perpetuum with spaceships game'. This is an idea I have for PVE player content which is crucial to the success of the game.
Once you accept mission a location close to terminal is shown on map of a teleport point. This will allow you to go to a small island where you can completed your assignment objective.
This teleport will only show up to you or players in squad, but other players will be able to scan it down much like artifacts. To encourage scanning loot can be stolen from other players.
In these small islands all sort of different PVE expierence can be done.
1. Mobs do not spawn again you will need to clear the area to complete mission for example.
2. Mining spots for high value ore even epitron in small quantities can be mined even in alpha missions, lets say on rare occasions.
3. short cuts to other islands in game even from one pvp area to another.
4. Once you turn in mission teleport disappears.
This will improve PVE in certain ways.
1. No need to travel long distances teleports should be close to stations.
2. More stuff to scan and steal.
3. squads and solo players will suffer less from kernal farmers.
4. Incentive for miners and producers to get epitron and other ores not closeby.
5. In essence with the idea of other players scanning your mission area game still remains a sandbox.