Topic: A few easily implemented changes I'd like to see
So there's a lot of discussion here about what I consider "big" changes, that would require lots of dev time and potential balance issues (AoE, jumpjets). I'd like to take this opportunity to bring up a few little changes that would add some polish to the game, that wouldn't take long to implement. If this catches the attention of a Dev, maybe these could be implemented soon, just to add that last little bit of polish to some game features that are already in.
Some of these have been mentioned already, but for the sake of organization I'll list them again.
-An assets view, where you can see everything you own and where it is stored
-A "set destination" option on the map, which will highlight a map landmark on the radar, so you don't have to keep the map open while traveling
-Ability to view market outside station - Already implemented
-Ability to interact with market outside station (dependent on extensions, like that other game)
-Ability to change market orders without cancelling and re-listing (allowing remote changes to orders in other stations)
-A total EP count on Agent Info screen
-Total EP counts per categories (Robot Control, Weapon Usage, etc). Percentage of total EP?
-A "time to upgrade" next to the EP needed for an extension. "3500 EP (2d10h20m)" Just to get an idea of how long you need to save without doing maths.
-A total number of players online. Even once chat bugs are fixed there is no "mandatory" channel so even General numbers won't be inclusive of everyone.
Asset and market stuff is just to make life easier and stimulate the economy a little. If we could change prices on our orders more easily, prices would change more often and be more competitive, which might stimulate more buying and selling.
EP changes are just for sense of satisfaction, look at how much EP I have, I remember when I only had this much, etc. Quickly figure out how much you have in a certain category to identify how specialized you are in that area.
Total number of players is critical, with such a small population, it will be a lot of fun to watch the number grow and reach new milestones. This also gives an idea of the potential for PvP encounters at a given time, competition for resources, etc. How massively multiplayer the game is at the moment.
What other ideas do people have? Remember we're talking about easily implemented changes that might get into an upcoming patch, so no new modules or balance changers.