Topic: Rock-paper-scissors elements
we have Rock-paper-scissors balancing for the three races and their weapons/resists.
theres also a kind of that system regarding small-assault-mech-heavymech, but usually it ends with "bring more numbers" = win.
missing:
- very effective defense against medium weapons, but prone to small
- very effective defense against small weapons, but prone against mediums
- effective at long range, weak at short range
- effective at short range, weak at long range (ok, thats in naturally)
- effective defense against long range attacker, prone to melee range
- effective defense against melee range attacker, prone to long range
- weapon very effective against multiple target, but only average against single target
- defense effective against multiple attacker, but only average against single attacker
example from other game:
Those Protos units with a shield that can tank siege tank fire, but can be overcome by fast fire low damge units.
Whining - It's amazing how fast your trivial concerns will disappear