Topic: intrusions and beta home bases
I think outposts should be a bit tougher to take than they currently are. One fight whose outcome is as often determined by timezone rather than strategy and equipment seems inadequate. Especially since I feel intrusions should be about taking/making a home. Right now, intrusions are more about delivering your opponent a slap across the face than anything meaningful. (I do, by the way, hope we get more reasons to fight than for the sake of fighting.)
The simplest adjustment I can see is to make it a three-stage process. If in the first stage the attackers take all three saps, the outpost is "under siege" but does not change hands. In the second stage (the next scheduled intrusion time), the attackers need only take two of the three saps to move to the third and final stage. In this final stage, the attackers must take only one sap and the outpost becomes theirs. So while the timing of the additional stages may not be as advantageous to the attackers, their conditions for victory are progressively less rigorous. Blocks cannot be used on outposts under siege. Registration for siege stages is free (and automatic) for the attackers who placed the outpost under siege, but any new entrants into the fray must of course pay. I think under this mechanic, outposts would still fall, but they wouldn't be going back and forth the way they do today, which is important because...
You shouldn't be able to set your home base to the outpost of someone with whom you're hostile. There are so many ways this inhibits a good gaming experience; people undocking arkhe after arkhe to scout/harvest noralgis is the latest. Everyone knows of other, I'll call them abuses, of this mechanic which players haven't yet taken advantage of... But though players haven't yet abused the mechanic (at one time, nobody was taking advantage of the essentially free registration for intrusions to grief people out of their beds), that doesn't mean it shouldn't be fixed now. And, though I know there's no formal alliance mechanism, the same should be true of beta terminals on islands where all outposts are owned by one alliance. Owning your home should confer a home field advantage.
And note I'm talking about a restriction on the act of setting your home, not a restriction on where your home is. I think there should be an 8-day (4 days if the above three-stage siege process is adopted) grace period after losing your "home" outpost before you are required to set a new home. This gives a brief window for the previous owners to attempt to re-take the outpost from within.
Docking rights should remain unchanged (i.e., anyone can dock at any terminal or outpost).