Topic: The latest patch: Observations
This is an overview of the changes from my perspective and what if anything I think needs to be improved or changed. I'll do it in the order of the patch notes
Signal detection and masking
This is seven kinds of awesome for the most part. really good change that adds an extra dimension to defending an island and roaming it. I particularly liked how one of our guys got nuked by an observer seth from 1km away without even seeing him on the radar. Good job
Incubators
The implementation of these were a good idea that was horribly implemented. They should have been around a week before they were needed for t4 goods to give people chance to get production up and iron through any problems. The information given on them is at best poor. This however may have been intentional. What it has done is increased t4 cost by a factor of five. With the Epriton changes this has increased your average intakt from two million to fourteen million.
NPC Caravans
I like this idea but perhaps the observers need to be scaled back. I think after the change made they are about right, when they first came in they were a bit to madman.
Epriton changes
The changes made to this probably have the most effect on the game as a whole. Cumulative with the new plants they have made the cost of pvp a lot higher. At this stage is kinda early to tell but I think they probably nerfed this too hard.