Topic: Is the current land configuration not working?
First off let me start by saying that this is not a whine post. My ingame experiences may have gradually brought me to this realisation, aswell as viewing other players comments in other threads.
So there's 3 non pvp islands, and 3 pvp islands. All 3 pvp islands are claimed by sections of guilds who formed into alliances. If you are not part of one of these alliances you can forget about using the beta islands.
It's laughable that even one such as myself has trouble using any of the beta islands, to the point that it's just not worth it. Even if you get lucky enough to find that one of the entrances doesn't have an arke alt scout watching one of the 2 teleports in, you'll still be found soon enough no matter where you are, because the islands just arn't that big and most of the islands are just made up of small passageways. You can become trapped very easily.
Now what I mean by one such as myself is I refuse to join any of these alliances that claim to own the islands, I simply do not want to be part of a zerg of players. I used to pay one alliance to use their island but after they stated that 10 mill a day was no longer enough I stopped bothering with it. Also I can afford to take losses on these islands, while most players would get killed once and never go back. Or just never go there in the first place because they're too easy to find and kill.
I presumed this was going to be how things panned out ever since beta days. The 3 beta islands are simply too easy to control.
This effects all players negatively. PvP players, even the ones in the alliances don't get to have their fun, there is rarely anybody to hunt on their islands, because the second someone does enter beta, they are immediately hunted down and caught quickly. If a large group of players looking for pvp goes to a beta alliance, the alliance scout will inform everyone in the alliance and people will drop what they're doing and either hide in 100% safety or gather a zerg to get rid of the intruders.
The average player who is not part of an alliance is effected negatively too. Beta islands are basically out of bounds, for reasons already stated.
PvP players get bored because there's no fun fights, thanks to the teleport system there's no way to surpise your players who live on the islands, and thanks to the smallness and almost narrow passage setup of each island, it's way to easy for a zerg of players to catch you, then add that they only need to camp 2 exits and that settles it, you're trapped on the island. That's a major design flaw, because these 3 islands make up 100% of the pvp landmass in the game and you can be trapped on 33% of it at any one time.
Perhaps there should be a new feature added which allows you to travel across water, so that players can enter and exit a pvp island from any beach they like. This would remove a lot of the problems currently being faced. That, and adding a lot more islands, preferably bigger islands where it's easier to hide.