DEV Zoom wrote:Ok, these two roughly give you the same rewards:
1. Doing 10 missions solo.
2. Doing 1 mission with 10 participating squad members.
Now tell me which one is easier and faster.
The answer is in between, let me break out these crayons. I as a player fit long range and a little tank back up to 550M and kill the heavy mech in the group that causes chain explosions GG move to next mission. Two things can speed this up. 1. The amount of dps needed to kill one heavy mech and 2. Teleporting back to the station or moving to a field terminal to grab the next mission.
For 1. You reach a point were the collective alpha strike of 10 heavies would be over kill. Also interference comes into play. So at 550 M you only need 6 dps heavy mk2 to alpha strike a tanked heavy. Then explosion cleans up the rest.
For 2. Only the mission getter gets the teleport feature meaning you have to wait on your other buddies to get back in position for next mission.
So all you need it about 6 heavies. Or it becomes a logistical headache not to mention you have a fleet of Heavys basically walking around *** off most of the time.
Like there should be capped incentive, that's around the 20 to 40 million mark. I don't care what Jita says you can not do a level 6 combat mission in 4 minutes if you include the walking, triggering and proceeding with the mission. It takes 15 to 20 minutes to do. And at 5 million a pop that's only what 20 million an hour plus loot? It's not worth doing. And we are talking about the non *** you got three things to do in the mission. There's one that only pays out 2.5 million. I can make more money mining, and there's no reason to do missions but to grind for syndicate supply items.
Steam achievement Unlocked: Being a Badass
http://www.perp-kill.net/kill/239407Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.