Topic: Missions
After trying out the mission system I do kind of like it however I have some thoughts and questions.
Firstly is travel time - particularly in the low level missions your travel time is 90% of the mission. I would suggest aiming for a travel time closer to 30%, perhaps by making lower level missions spawn closer and higher level further away.
The second point is mission progression. My question is what is it for? The low level missions are essentially a slow, easy stepping stone to higher level missions. They are based on the idea that a new person will come to the game and have that stepping stone before they are ready for higher level missions. Why not remove the restrictions related to standing completely. If the first time you do a mission you do a level 5 mission then great. Each of the mission levels should have a recommended bot type and the reward payout would be based upon your standing. You would still have the progression if new people wanted to do missions from day one but if they did something else, had their first mech and wanted to start they could skip the killing arkhe's and go straight in to something a bit more fun.
The third point is in reward. It would be nice to have a sliding scale on a mission screen as to what you would want your syndicate reward to be. On the one side you could pick pure nic - no cans would drop and you get more money. You might choose pure loot - no mission monetary reward but an increase in the can drops (and so kernals / fragments).