1 (edited by Ville 2015-07-24 20:03:08)

Topic: Rating level of importance for Road Map Options by Community.

To give an idea of level of important out of the follow items:

1.  NPC Rework
2.  Loot Rework
3.  Distress Rework
4.  Artifact Rework
5.  Field Rescue Rework
6.  Syndicate Supply Drops
7.  Geoscanning Results Sharing
8.  Steam Trading Cards
9.  Buddy Program
10.  Field Terminal Courier Services
11.  Tier 5
12.  New Market
13.  Syndicate Robots
14.  News Center
15.  Robot paint
16.  Robot speed rebalance
17.  Module diminishing returns

Please List your Top 5 Items in level of importance to you. 

For Example:

1.  Buddy Program
2.  Robot Paint
3.  Tier 5
4.  Loot Rework
5.  Syndicate Supply Drops

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Re: Rating level of importance for Road Map Options by Community.

1.  Robot Paint
2.  Syndicate Robots
3.  Tier 5
4.  Syndicate Supply Drops
5.  Distress Rework.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

3 (edited by Burial 2015-07-25 15:35:32)

Re: Rating level of importance for Road Map Options by Community.

1. Field rescue(?)
2. Syndicate supply drops
3. Robot speed balance
4. Module diminishing returns
5. T5

Re: Rating level of importance for Road Map Options by Community.

0. Squad Mission Fix
1. NPC Rework
2. Loot Rework
3. Geoscanning Results Sharing
4-X Balancing.

note: anything that has to do with modules is Balancing for me...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Rating level of importance for Road Map Options by Community.

Reserved

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: Rating level of importance for Road Map Options by Community.

Can this be a Poll?
It will be easier to collect more results, produce a more legible metric for devs and players alike, and minimize effort of participation (to minimize bias of sample population).
Also, things are missing from the original list.

Re: Rating level of importance for Road Map Options by Community.

I feel like this whole blog post was like someone hung a dev up like a piñata and hit him with a stick until ideas fell out.

There's no overarching theme, no consistency in the ideas and some are good and some are terrible.

What's truly troubling is that some of these ideas are utterly game breakingly bad and that's not realised.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Rating level of importance for Road Map Options by Community.

1.  Artifact Rework (I really like treasure hunting)
2.  Loot Rework
3.  NPC Rework
4.  New Market
5.  Field Terminal Courier Services

Re: Rating level of importance for Road Map Options by Community.

Jita wrote:

I feel like this whole blog post was like someone hung a dev up like a piñata and hit him with a stick until ideas fell out.

There's no overarching theme, no consistency in the ideas and some are good and some are terrible.

What's truly troubling is that some of these ideas are utterly game breakingly bad and that's not realised.

Egh... Its better than nothing.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

10 (edited by Naismith 2015-07-25 08:08:52)

Re: Rating level of importance for Road Map Options by Community.

I don't see how field rescue would even possibly work without breaking everything completely. Worst idea of the lot tbh.

When I first read field rescue I thought something on the topic of salvaging wrecks and I got excited for a bit, but I was disappointed.

11 (edited by Goffer 2015-07-25 08:32:50)

Re: Rating level of importance for Road Map Options by Community.

This List contains nothing of the real important thinks:
1. QoL: in Terminal allow usage of folder contents directly for production/prototype/refinery/... Ideal would be placement of item x in folder where the mats come from
2. QoL: allow  switch to insert CTs in fab without having to acknowlegede each insertion by accepting the
           popup showing the mat usage (This feature is for real production noobs in first 1-2 month, but allow to
           skip it afterwards). Best would be to allow drag and drop of several CTs at once       
3. Real Corp Production support (eg. Mats from Corp Storage)
4. Ensure Scarab mining is by far less reasonable than active mining with miner (the last patches for robot balance even worse this thing)
5. Provide a reason to mine on beta something else then Epi (or mining missions)

Not yet mentioned #6
- Alliance support Feature instead of mega-Squads

Re: Rating level of importance for Road Map Options by Community.

We have a poll now here:
http://forums.perpetuum-online.com/topi … -rankings/