Topic: PVE Gamma Islands the Good, Bad and the Ugly.
A common core thread has come up among the masses that suggests adding PVE Gamma islands. These Gamma islands would add to a pvp free content filler in the PVE sector of this game which is severly lack. Some ideas buzzing include:
- No Turrets
- Keep Terraforming
- Terminal Tax(on this island only)
- No PVP
- Roaming NPCs
Not being a new idea in itself it was also once brought up many moons ago when Gamma was still brand new and fresh.
The Good
Obviously a PVP free zone would add much need relief for the more casual and less hardcore player looking to experience MPC construction.
-Why is it needed?
The zone would be a buffer for corperations to develop. It would provide pride and sense of ownership of territory without having to wage war full time to gain a foothold on Beta, allowing corporations the ability to get a foothold in the production side of the game by recapturing the NIC from production and being able to gain market side transaction for the corporation.
Provides more wiggle room for entitys who are too small to wage war against Veterans.
It's fun. Building a gamma base is really fun. Managing the energy network is also fun. Look at the test server all the players who went out and created something. This could be enjoyed by EVERYONE not just the PVP powerhouse.
Most of the tools are already in game to keep development of this idea to a minimal time.
- Develop Island(and placement of server location)
- Figure out if you want 3 in each zone or one large zone in the middle of the map with teleporters leading to each one of the Alpha 2s.
- Reduce the terminal cap for this island to 1500M placement apart from Terminals
- 1 Terminal per corp Cap
- Remove Colixium from this island.
- for 1 island in the middle I would suggest the plants being segmented into their respective corners, blue type plants being near the blue telport, green near its green and etc... Because let's be realistic it is really just 1 jump from one island to another to get the other plant life.
- Make the NPCs Lvl 3 mobs that roam the island
- Keep walls and gates in, just for feeling.
- Use the SAME energy system as Gamma.
- Allow all buildings to be built except for offensive stuff like Turrets.(yeah just turrets)
This would create a market for Colixium and for MPC gamma buildings. (win win)!
This will be a win win for producers and corporation leaderships. This would drive DOWN the prices of production allowing for things to be cheaper on the market to help new players wanting to grind to get stuff off the market.
This would Create a NEED for gamma territory.. To get colixium...
The Bad
Development Time, QQ
The Ugly
Couple things we have to worry about. Players with malicious intent would terraform impassable slopes for mechs and heavys. Would require stewardship of players.
When deconstructing buildings a ninja could come up and loot your building container, so moving of the energy wells could be slightly problematic.
The institution of a corp tax should be introduced for this island. Something along the lines of 500,000 Nic for standard terminal. 1 Mil for Advanced and 2 Mil for hi tech a WEEK.
Beta Terminals need production bonuses. Since it takes less time to flip a Beta terminal than a gamma station I feel like Beta outposts should have some of the highest production bonuses.
I welcome more feedback on pros and cons!
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.