Re: Are we there yet?
3 years passed
still no Seraph
still no poisoned plasma axe
FFS
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086
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3 years passed
still no Seraph
still no poisoned plasma axe
FFS
three years have passed, and after several improvements,
the NPC code is broken:
- non agressive "hostile forces" everywhere
- they do not attack support robots,
- they even turn around and unlock you if you take to long beating their comrades
- they do pay attention to not shoot in plants, but they do not hide behind obstacles when their accumulator is empty.
the combat mechanics are broken:
- weapons deactivate for no reason when you switch targets,
- alpha striking in the norm
- accu-stable is the norm
- factional damage types are a minor factor (chemical damage ftw!)
- PvP flag now raises a long ist of conditions on what you can do or not
- PvP islands having different enviromental rules then non-PvP areas (AoE, Red NPCs, Interference, ...)
- sensor ranges shrinking the small islands into tiny islands
....
positive: Autopilot/pathfinding now works.
negative: pathfinding is now even used to navigate a robot to a loot container.
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