Re: Are we there yet?

3 years passed

still no Seraph

still no poisoned plasma axe

FFS

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Are we there yet?

three years have passed, and after several improvements,
the NPC code is broken:
- non agressive "hostile forces" everywhere
- they do not attack support robots,
- they even turn around and unlock you if you take to long beating their comrades
- they do pay attention to not shoot in plants, but they do not hide behind obstacles when their accumulator is empty.

the combat mechanics are broken:
- weapons deactivate for no reason when you switch targets,
- alpha striking in the norm
- accu-stable is the norm
- factional damage types are a minor factor (chemical damage ftw!)
- PvP flag now raises a long ist of conditions on what you can do or not
- PvP islands having different enviromental rules then non-PvP areas (AoE, Red NPCs, Interference, ...)
- sensor ranges shrinking the small islands into tiny islands
....

positive: Autopilot/pathfinding now works.
negative: pathfinding is now even used to navigate a robot to a loot container.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear