Re: Remove the Navigation skill
My opinion is do A or B:
A. Make highways systems all interconnect and be far more extensive, covering all common routes between islands / outposts etc and leave Nav in the game. Have a travelling system like in stEVE, where you can automatically send your bot to a location.
B. Remove Nav from the game, buff all base speeds by the same as Nav 10.IMO the right and better choice is A.
Fix A, and Navigation won't be such a blaring problem as it is now. Its only 12K for a combat toon and close to 20K for an industrial.
If travelling around Nia was better, Nav 10 would not be such a requirement for PvE (although still very important for PvP, but less game breaking)
If you set your attributes correctly your EP cost for robot control skills will cost less for a industrial than a combat character because when making a combat character most will skill in to tactics and and other combat related attributes, where as robot control which is the tree of Navigation is befitted by research and development skills which at attributes you gain when making a industrial character so industrial characters will take less time to learn all robot control skills over combat characters.
** i dont have access to my client to state the specific skills / attributes that effect this but i will edit this post later today when i do have access. **
~Bill Gates~